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kristus
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Ed said:
Well until he/she show his/her self than my money is tied up between Essel, Mechadon and Lutz.
With this selection, makes it pretty obvious what sort of maps you prefer. ;)

Old Post 01-29-12 23:38 #
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_bruce_
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Seems like overblown nonsense.

Old Post 01-30-12 12:15 #
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Phml
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_bruce_ said:
Seems like overblown nonsense.


Step 1/ draw random shapes
Step 2/ make a video on youtube while you're high
Step 3/ get one friend to claim you're the best ever
Step 4/ watch as this gets more views and replies than legitimate, high-quality projects, i.e. Surge which was released earlier the same day

Demagogy works.

Old Post 01-30-12 12:28 #
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Ed
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kristus said:
With this selection, makes it pretty obvious what sort of maps you prefer. ;)


My junior year math project was a demonstration of a Doom editor in action with Inferno as the example, lol.. I'm such an old nerd.

Old Post 01-30-12 14:14 #
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Solarn
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1337CyberdemonxX said:
Unfortunately for him, he doesn't want to upload his work to ID Games because
"I know how crazy it is, lol ive made levels that even when I know exactly how to get through em still take like 45 hours to get through em. But I don't cuz I noticed all the maps made for the games they have produced are small & everything opposing my style. Thed prob go "you make these crackhead levels with thousands & thousands of monsters in them that no ones going to make it through & few people have time for = make some down to earth shit or YOUR FIRED!" "


He needs to be introduced to Sunder. Doomworlders LOVE insanely complicated, monster-heavy, architecturally beautiful maps.

Old Post 01-30-12 16:25 #
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Mr. Chris
The term is "prehensile"


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Bigger isn't always better, and I'm sure that map would take several hours minimum to complete.

First maps should not be clusterfuck mazes like this. Still, it should be polished and released to see public's view of this monstrosity.

Old Post 01-30-12 20:08 #
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Marcaek
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Yeah, the layout is complex but nonsensical, and the detailing is nonexistent.

Old Post 01-30-12 20:20 #
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