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Cell
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Posts: 1157
Registered: 08-10


Tell me - as far as you're concerned - which map does feature the hugest variation of height in all senses! I mean, not only a 128 units high sector (Floor: 0, Ceiling: 128) overlooking an abyss (Floor: -4096, Ceiling: 56+), but a map which features many heights in the range of - let's see - +/-1024 in both floors and ceilings.

Do you know, for example, of a map that leads you into a huge tower?

Old Post 01-28-12 20:26 #
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Snakes
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Posts: 1540
Registered: 09-09


The first two mappers that popped into my head were darkwave0000 and Jim Flynn. (SOD's even-number maps + map31 and Enigma, specifically)

Old Post 01-28-12 20:39 #
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Cell
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Gotta see them... which wad's abbreviation is SOD?

Old Post 01-28-12 20:43 #
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Snakes
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Speed of Doom

Old Post 01-28-12 20:44 #
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Processingcontrol
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Well there's the ending of this, but don't play it, it sucks. :P

Old Post 01-28-12 20:45 #
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Porsche Monty
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Posts: 417
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The Sky May Be has some of that.

Old Post 01-28-12 20:47 #
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dew
Feral Kid


Posts: 1704
Registered: 05-08


masterjumps map09, sector 17 has floor at 0 and ceiling at 32767. when you touch the ceiling, the wrap-around effect kicks in and you jet out from the floor again. the map is intended for "rocketjumping" with a dehacked plasmagun which really makes it possible to traverse the whole vertical distance.

Old Post 01-28-12 20:58 #
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TimeOfDeath
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Yeah, check out rocket/plasma jumping wads. Big height variations where all the height can be used by the player. I don't think vanilla/boom wads can have such big height differences because it would crash or be buggy.

You could actually have a sector bigger than 32767 in zdaemon, but I couldn't escape that sector (the lines acted like they were impassible).

Old Post 01-28-12 21:26 #
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Csonicgo
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Equinox.

Old Post 01-28-12 23:02 #
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Grazza
Super Moderator


Posts: 11451
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Andy's Wad has some absurd height differences - ones where you bounce in mid-air part way down, and caco fireballs are coming at you from such an angle that they look like rain.

Old Post 01-28-12 23:05 #
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Cell
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Posts: 1157
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Ah, it seems that you misunderstood my point. It doesn't have to be "the tallest sector ever made", but a map that has some rooms with the floor of 32512 and the ceiling of 32640 but also does have some with 0, 128 as well, and various others between these values. For example, the most primitive example of this is when you ascend to a staircase that seems to be infinitely tall and is congested with monsters, getting harder by every corner. So, the natural conception is a spiral staircase with height variation as well as only the highest step has its ceiling set to the maximum (may it be 62767). And then make staircases and pathways go up, down and around each step, it's the moderate conception of this. That's what I'm interested in.

Old Post 01-28-12 23:35 #
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Xaser
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Posts: 1630
Registered: 07-03


briggs.wad

Kidding aside, a few Sunder maps (MAP05 and MAP10 especially) come to mind as having some of the largest "practical" height differences I've seen (meaning it's more than just a really tall sector... though admittedly I suppose I should strike MAP05 from the list if that's the case ;).

Also Equinox, because yes.

But yeah, huge height variation really does do a lot for a map, I think. Makes it feel even grander than it may already be. Gonna have to remind myself to exploit this fact for a certain something I'm making. ;P

Old Post 01-28-12 23:50 #
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TimeOfDeath
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Cell - the link dew posted isn't just one huge sector. I still say check out rocket/plasma jumping maps.

http://timeofdeath.wrvids.com/doom/rjslothnew.jpg

Old Post 01-29-12 00:46 #
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K!r4
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IIRC Generator of Evil has some great height variations.

Old Post 01-29-12 02:11 #
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jute
My avatar grips his belt rather tightly.


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That image is beautiful.

Old Post 01-29-12 04:01 #
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Lüt
YA-HA


Posts: 12245
Registered: 05-00


There's always "Sky City" (Map20) in 1337.wad :P

As for maps that are any good though, I'll third the recommendations for Equinox.

Old Post 01-29-12 04:28 #
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Cell
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Gotta see Equinox, feedback is expected to go here in no time.

Old Post 01-29-12 19:55 #
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