dobugabumaru
Member

Posts: 465
Registered: 02-12 |
Nice work on the alpha fiend, I really like the idea of the Running Scared segments to serve as intermissions between the levels, and to beef up map number to make it a full 32-level megawad. Plus they're pretty creative little segments. Couple things.
- MAP15 is listed as Hemophobia, where it should be Erythrophobia.
- Are you planning on having the each Running Scared level reveal the next area at the end? I think it'd be a fantastic idea, although they take quite a while to do. But it helps to set the mood.
- You need to remove the textures on the ceiling at the text sections to make only the ground light up.
- MAP15 could have a secret exit to Cacophobia (normally just leading to Erythrophobia), and then MAP31 leads into MAP32's Running Scared that leads to Erythrophobia
- MAP29 is titled "Bossphobia", but I think a better name for it would be "Nostophobia", or the fear of returning home. Found that fear on a list and thought it fit the Sigil to a T.
- Map order might need to be tampered with still, since I think it's better to spice up the gameplay than group similar maps/authors together. For instance you have Major's maps all near the start, but doing that could tire the player out on his style. Plus it should have a natural difficulty curve IMO.
Other than that, I'm excited to see how the intermissions shape out. I'd like to help you out but I'm trying to focus all my efforts on finishing my levels. If you need feedback on anything lemme know, as it looks like you've made quite a lot of progress on Blood Urge and your new map At the Mercy of Sin.
Also, I think "Misfortune's Playground" gives off more of a terrifying atmosphere than "TH1RT33N", but I guess it's up to Obsidian.
Major, are you still going to submit your spider and fear of the past maps?
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