Back when I started Panophobia originally a little bit over a 3-4 years ago, I had no idea what I was doing. I was only 14 years old back then, and now I'm 17. Though that change may seem insignificant to most, if not all of you, those 3 years of puberty and development really have changed my life. I've played Doom since I was little, and got back with Skulltag, now Zandronum, in '09. I wanted to start a small community project back when my mapping skills where extremely mediocre. I just wanted some people to participate and have fun. I had no idea what vanilla was, or what ZDoom features were, the difference between wall textures and flats, and the turn off of pure oldschool visplane-limited Vanilla vs newschool texture packs/effects. Soon after, I ditched it and "passed" it off to FoH, promised to make a map, and expected the project to crash and burn. Little did I expect, FoH did an amazing job keeping up the project and organizing new/old mappers. For that, I do commend him. This extends to dobu gabu maru and MajorRawne as well, for their amazing contributions towards this project.
I promised a map, whipped up some moderate looking screenshots in a few minutes and pretended that I had some sort of an idea what I was doing, when I really didn't. Then, I noticed the topic pop up more and more often on the front page with amazing progress by other mappers, and I thought to myself "shit, I don't have a map." By the initial original deadline, August 30, I had almost nothing done because I was preoccupied with other things. The map could be completed in 2 minutes flat - I also had a thing for slaughtermaps at that time, which heavily influenced my mapping. The deadline was pushed to September 30th, and I still didn't do anything, so I posted nearly complete lies.
Finally, I got back into mapping that bit mid October when the deadline was for Halloween. On October 22nd I decided to get back into the mapping bit and try to feign a half decent map. I pull out my old '11 map and look at the monstrosity that was called a "map". I actually sat down and worked at DB for 4+ hours that day to scrape together something, starting from absolute scratch.
The Halloween deadline came (from almost a year ago from this post), but I couldn't make it for a)quality b)university. Only when dobu messaged me that I realized I've kept the team, the project, and the entire concept back for so long. So... all in all, I guess this ramble was mainly to apologize to the entirety of PanoTeam and to FoH for playing it off and lying repeatedly.
The above rant was written almost a year and a half ago (and edited for English/chronology) when I had originally planned to actually finish the map. Soon after I purchased my new gaming laptop, Doom fell out of interest for me. In December of 2013 I tried to map again, but my gaming mouse gave me a "double-click" problem, which basically ruined the possibility of mapping altogether. 11 months later, now November, (December now), of 2014. dobu sends me a message to which I read on a complete coincidence on a random saunter over to Doomworld and this haunting sense of dread and guilt washed over me.
Again, I would like to sincerely apologize to everyone who contributed to the completion of the project. I have finished Carnophobia to the best of my abilities having been on a mapping hiatus for almost a year. Feel free to do what you want with this map, if you even feel that is is adequate. If it is insufficient, I shall release it standalone.
Thank you for reading, and hope to see some of you around soon.
As a quick sidenote, there are many 0-length linedefs to which I can't identify or fix due to mouse problems. Sorry again for the inconvenience. I won't promise anything, but I might attempt to create something. Might.
DOWNLOAD: Carnophobia (MAP06) - https://www.sendspace.com/file/c9009y
Please trash the old map.
Difficulty: None (UV-Max'able)
Length: 30:00~ or so
Build time: 2 years