fiend-o-hell
Member

Posts: 323
Registered: 01-06 |
Thanks a lot for play testing Archy! Let me try to address all the issues you bring up:
Archy said:
fiend-o-hell, if you're serous about vanilla compatibility, request that ever map maker sends their maps with an LMP showing them getting all kills and secrets. Then play it back with Chocolate-Doom/-complevel 2 PrBoom+/ Vanilla Doom.
Hmm I think submission of an LMP is a bit much. Dunno, is that a common thing to do?
As for the the comp level, these maps should be limit removing only, so there is no need to adhere to strict vanilla/choco guidelines. Basically if it plays fine in prboom+ on -complevel 2, your good to go!
Based on this, I'll disregard the errors you posted playing on vanilla doom and boom (if you don't mind :).
Archy said:
Also, while I have many ideas for this WAD, I won't bee sending in any maps..."
[/B]
Play testing is just as essential as creating the map itself IMHO. If you have any music selection choices you'd like any of the maps to have, feel free to post. In fact, I don't think I gave mine (Map13 Auto) a track at all!
@Archy On MAP03 (Atephobia): I was also impressed by this map. Plays hard and more on the conventional side, but a fine one at that. I'll try to see if I can bump it up a slot to match it with the right difficulty level.
@Archy On Map09 (Islophobia): this map needs a little something else, like a few Easter eggs as you mentioned and as I have mentioned it to the author already. Maybe some more puzzles sprinkled here and there won't hurt much either.
@Archy On Map13 (Autophobia): I have addressed the issues you brought up about this map in the next update I'm about ready to release. I relieved to hear that you liked it!
Marnetmar said:
Map30 should totally be Coulrophobia.
Fear of clowns? But why? How would you make that work with stock doom resources?
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