Lance MDR Rocket
Mini-Member

Posts: 80
Registered: 03-06 |
I gather from the text file this is an older map, but you seem to have posted it after your last one (in the other thread)? Anyway you need to pay attention to what ptoing said there, since this map still contains no height variation or anything of that nature. This means the fights are still pretty dull, although at least the four imp battle at the end required a little manoeuvring on my part.
As far as detailing goes every room/corridor looks exactly the same - a simple indent in the floor isn't really detailing, per se. The best mappers use details to make areas distinct from each other. Your texture choice didn't help.
I gotta be honest dude, this map wasn't really worth sharing, and you probably know that yourself. I'm guessing you're just learning how to use DoomBuilder, which is fine, everyone who maps has to do that, but asking others to playtest maps like this is pointless because there's really nothing to go on. I am sorry if that sounds a bit harsh, but if you're interested in 'what players like to see and what players like to play' then the best thing is to play wads players like, you know?
Oh and I tested this in Eternity and it didn't work. Pls investigate Boom generalised linedefs if you want both compatibility and flexibility.
|