Phml
Forum Staple
Posts: 2543
Registered: 06-09 |
Thanks for the demo.
Regarding the final fight - it's just a nice little room to close off the map and make skipping stuff more difficult. It shouldn't be harder than the previous fight, which is for all intents and purposes the meatier one. I like having highs and lows in intensity rather than a steady progression upwards, and I'm particulary fond of ending a map with a small and relatively unchallenging encounter (provided you're careful, anyway).
I could raise the very first lowered wall back up until the player presses the final switch, but that would make skipping the previous fight too convenient. Then again, I could also open up teleporters next to that wall, on the other side, leading them back to the first room... Hmm. Yes, I think I'm going to do that, and maybe tweak the fight itself a little. Thanks.
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