Here goes. Started editing the final room, playtested, and it kind of snowballed from there, going back and forth with several little tweaks here and there.
Almost finished with mine, although not by the end of this month as I had planned! I'll have it ready by mid-December at the latest, or I'm going to be cutting my hands off.
I have two others to contribute which are much, much smaller though.
That's pretty much it -- just needs some testing and (perhaps) tweaking, but it's as good as complete now. Anyone who spots the Easter Egg gets... well you get nothing except a mention in the text file. I don't know.
It's not bad, but without knowing about the secrets ammo is stupidly scarce in places. I had to punch things out in situations I wouldn't normally think of using anything short-ranged.
Anyway, here's one to tide everyone over for 10 seconds while I make a few last fixes to my 'main' submission: http://www.speedyshare.com/JVtqY/bos-easy.zip
EDIT: hurrrrr forgot DM starts.
Whoops, I forgot to add a box of shells or 2 whilst cleaning up the map http://www.mediafire.com/?vz6wcibucfr2uwr
Yeah ammo should be better balanced with more bullets and shells throughout. Also changed the ammo and health distribution in play and in the secrets.
Also cleaned up the sectors in certain areas
At least it's a bit better :P
It's not exactly a small/medium map, nor is it a short one to play through... in fact it should take at least half an hour to get by, and that's once you know what you're doing. Hmmm. May have overdone things here.
As far as I can tell it's bug-free in PrBoom, Doom Legacy and ZDoom(-based) ports. Co-op works fine too. Deathmatch is a no-no.
This going to happen next year as well? If so start the thread early so we can get the jump on things ya I didn't do anything this year but I'll be the first to sign up next :)
yay this is out :)
Oh crap my map is map01, I apologise in advance for everyone who has to suffer that map (it's the first map I ever made), maybe everyone should idclev02 that level.