I played through the first 10 vanilla maps, so here are some quick thoughts about what I saw:
01: Bean, by cannonball
Its nice campy fun! I found the engagements to be
varied and mixed which I quite liked. Although the
visuals and layout were bit more on the underdeveloped
side, the game play more then makes up for it. Having to
fight a Spider Demon at the end though was no fun!
02: Daemonum Malum, by DooMAD
Great use of brown texturing and the architecture isn't
half shabby either. I especially loved how effectively
the space is used in this level! Challenges were plenty
and fun! The only major problem I experienced
throughout were stuck monsters. Other then that I
congratulate the author on a job well done.
03: GRBmaporgy1, by General Rainbow Bacon
Short and sweet is what best describes this level. Visuals sparse, the challenges are easy, and its over before you know it. Decent level overall!
04: Blood Lake, by glenzinho
Seems to stop after the yellow key door area. Broken maybe? From what I played its a bit underdeveloped but I was enjoying the wide open spaces and the challenge at the beginning.
05: Nukage Corridors, by Katamori
Another short and sweet map that provides just the right dosage of fun. Don't really have any complaints for this one other than that there really are no highlight moments to point out.
06: Feel the Pain, by MagnificentBeard
Excuse me as I laugh out loud to myself...Thank you. Yeah, this one is quite unique to say the least. Best way to describe it is an obstacle course. Starts off easily enough, but it slowly escalates in difficulty as your forced to push your way through more and more enemies. Kootos to author!
07: Water HQ, by omegamer
Its obvious to see Underhalls inspired the creation of this map. That being said, it stands alone well enough with many fun challenges to be had. Loved the layout and visuals!
08: Circle of Imps, by Radromitry
Well its really more of a 1/4 circle of imps...
09: dltexamp, by scorpion
Its short, its sweet, and megaly awesome! Loved how the level just circles in on itself.
10: Mirror, by Scypek2
Seems to be broken around the red key area. Layout is cramped and confusing with doors leading out every which way. Needs some work.
Links to FoH Project threads:
Fight On!, Wonderland, WIP page, Standalone Series, PANOPHOBIA