Can't handle criticism
Almost every map that i've finished: AV ambushes, monsters behind exit doors, lousy visuals, weak encounters.
Troll Fortress: tried this one before noticing that the full megawad is available, solid gameplay and visuals. This one actually made me interested in the project.
MAP01: Every boss and three AVs on the first map used clearly without the knowledge HOW to use them properly. There is a chaingunner behind exit door, and the exit door is behind a boring "battle" with Spider Mastermind. Well, welcome to mapping, cannonball.
MAP02: The final battle is easily skipable, and all its monsters can be easily killed from safety. Looks ridiculous. Also, too much ammo for SS, plasma would make encounters more interesting. Nice visuals.
MAP03: Oh god, green goo gives no damage which makes keeping balance on those walkways pointless. The exit is ridiculous, it's a wall behind crates. Who the fuck exits through the wall, what was logic behind this? Was it so hard to make a tunnel with a turn? Even more, it is guarded by a trigger that spawns a chaingunner and Baron.
MAP04: Oh boy. You can run around completely ignoring monsters and even on such open space they can get into a lot of fights with each other.
MAP05: The elevator to the green goo room should also be activated with Player walks over.
MAP06: What's the point in those railings if they don't block player's fire? The map contains zero ammo, some textures aligned badly and all you see 90% of the time are those useless, pathetic, brown railings. The map ends abruptly.
MAP07: Wait, so you can submit maps that were already published? This is unfortunately unmodified WaterHQ.
MAP08: You run until you cross the exit linedef. Nice map for running, i think i saw an imp or two, but those might have been hallucinations.
MAP09: The completely dark room with imps and Pain Elemental AND Specter is such a bad fun-killing idea that i want to find and rape the author. Oh God, there's another dark room... now with chaingunners and a spider...
MAP10: Large slaughter map filled with mostly low-tier monsters. Encounters are weak, you can run out of the room after you triggered the ambush and all monsters will gather in a corridor to the room.
Oooookay, i really don't want to play further because i already know what's wrong with this project.
How many mappers can we get to contribute to a single project?
These are maps made (or finished after they were dug up from somewhere) only to be included in a project that has almost 0 requirements and no quality assurance, which means that people didn't have to try to make a good map, they only had to submit something. I've finished 11 maps, and only 3 of those are decent, everything else is either someone's first map or a lousy job. And the only thing that suppose to justify such amount of crap is this:
Every mapper is different
A new map is not an achievement, an entertaining one is. Or in the case of a project with clear goals, the one that achieves them.
Trash the crap, make some real goals, implement QA, and try again.
(EDIT: Ah damn it, can't upload pictures now. Eh.)
Last edited by Harmata on 12-20-12 at 18:38