DooMAD
Doom IS a religion.

Posts: 1324
Registered: 07-02 |
Hellbent said:
Hey, you selected the wrong shotgun in the editor. You meant to put the SSG at the beginning, but you mistakenly put the shotgun.
Sorry, but that's quite intentional. People lean on the SSG too much, so wanted to make it a challenge.
gggmork said:
daemalum: fun and nice looking. I like how the architecture changes (didn't test if it could result in stuck enemies that you can no longer kill like maybe that first risen stair case could block an imp in the start room, not sure). The enemies work well with the height variation, and low power starting weapons results in nice infighting situations.
I know when I was testing various bits and clipping through the level, leaving everything alive at the start, it did pin an imp. Might be fixable with a 'block monsters' flag, will have a look.
Ed said:
I just played Daemalum, really great map / awesome texture usage. Plays really well too. Great job, man.
Cheers. :)
TimeOfDeath said:
Btw DooMAD, you said Exl playtested this? Where is he? :)
He may make an appearance at some point, not sure yet. :)
Last edited by DooMAD on 03-28-12 at 18:40
|