scaled
Warming Up

Posts: 22
Registered: 10-12 |
Welcome to the hell that is Orphaned Works.
I'm with hte poster's idea of having identical mission goals (even if the script is different.) So if you stripped the story out you'd still get the same concepts (including a quest that intentionally leads to a game over if you don't talk to an NPC and realize picking up the widget is a bad idea.)
The problem, as mentioned in another thread, is the strife maps have to link together well enough that they transition pretty seamlessly, so there's the problem there that freedom doesn't have.
I would place the priorities at sketching a general story flow (Area 1 is going to be a TOWN, TOWN connects to REBEL BASE and OPPRESSIVE CITADEL. OPPRESSIVE CITADEL opens up into OVERGROWN WILDERNESS after END OF ACT ONE. etc etc.) An outline would be nessicary so mappers would all be on the same page (you'd have to have at least some communication between mapprs so they can talk to eachother for the sake of making exits/transitions that make sense.)
Yet we don't need word for word cutscene for cutscene stuff til later. I'd guess priority after making sure maps line up is putting all the quest hooks in place so they line up with how strife does things.
Which would be after deciding what the theme for each map is, but could theoretically go before getting new NPC sprites (could sub in freedoom sprites til originals are made. Hell, given freedoom's license and intent we could recycle freedoom assets to an extent.)
Guess all this is a long way of saying having people agree on mapping would be important.
As for story/setting. I like steampunk. Could even go into lovecraftian-esque mythos. IE kill the cyborg bosses and you get Things Man was Not Meant To Know popping out of them/getting summoned by their deaths to try wiping out a threat to their invasion.
Another advantage of going steampunk is you can go for Mad Science (frankenstien being a prominent example, or isle of dr monroe's manimals) that doesn't really have to conform to 'real.'
As for The Artifact. Given it acted as key and weapon I dunno. It also figured heavy in The Order's iconography (their banners and logos and such.... plus it looked like a styalized flame.) Maybe with a bit of time I could think of something but right now I'm drawing a blank.
Edit: Emailed Moses Ma asking at the current rights status to the Velocity Product Catalouge and if there was any chance at seeing steam releases. Figured ask if everything will go back on sale before asking 'hey can i has freeez stufffz???????'
Last edited by scaled on 10-26-12 at 19:57
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