scalliano
This door is opened elsewhere...

Posts: 1014
Registered: 08-09 |
DooM_RO said:
You should put more ammo and make the first maps easier.
I can't win, can I? :P
@Avoozl: The Nightmare Spectre is part of PSX Doom, which is the primary theme of the mod. The Satyr is excluded for 2 reasons, one of which Paul D already stated. The other is that it's been in pretty much every ZDoom mod since DECORATE got the ability to create monsters.
@Paul D: The Doom 3 monsters are kind of an integral part of what I wanted to do this time around, although I agree with you to an extent. While the Wraith sprites are based on the Shadow (another contractual ZDoom obligation :P), the Trite (spider) sprites are based on enemies from Blood. Problem is, I have neither the time nor the skill to knock up new sprites for either, particularly as there are more new enemies to come. As for the Cybruiser, while I disagree regarding its style, after testing I found it's a bit weak for what I had originally intended (an RoE Bruiser equivalent). So, come the final release, it will at least be a bit more of a, well, bruiser.
@CarpetolA: Taken on board. As I've said above, I gave the demo another bash myself after uploading and found some of the set pieces a bit anticlimactic. Expect more of a meaty challenge come the final version!
Cheers for the feedback, everyone! I have plenty to be getting on with now, but keep it coming!
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