Update time again:
MAP20 is done. It is arguably the hardest map on the set right now, with two cyberdemons and mutiple arch-vile ambushes. I returned to do MAP15, but unfortunately it is not done yet.
I also did quite a bit of overhauling jobs on the other maps (MAP02 got a nice bit of update, currently MAP03 is on the facelift queue, it needs it badly IMO - too much empty corridors here, I'm putting in some E2M7-esque detail.
One thing I had in mind was to maybe enter into something like a beta phase, and regularily update the progress on the maps, whenever there's a major change. Probably this will only happen once I'm done with the current things I'm working on (basically Demo 2.0 with 17 maps).
Also started to write the "story" section of the manual, I'll share what is done of it:
A retelling of Doom2's story, a journey from Earth to Hell.
You are called into service from your home late at night. Even though you retired as a combatant -
all those hellish invasions were enough for now - UAC seems to need your talents again. You grab your
pistol you keep at home, and realize what is going on again as you hear a familiar growl from the
corridor. Time to put that demon-slaying experience into action again...
- MAP01 - Apartments
You awake in the middle of the night as a desperate UAC message gets through on your communication devices.
UAC installed plenty of hardware in your home for a situation just like this. You head out to the infested
streets to reach the nearest UAC installation.
Author's Notes: This is a quite old map, but it looked decent without much overhauling needed. It was started
with an old DOS editor, and finished in DoomBuilder 2. It was kind of a shot at a "scary city map".
- MAP02 - Canals
Your path leads you through the treacherous canals, now overrun with undead and demons. Beware of the water
below, industrial waste is known to be flushed into it. That UAC base is nearby, hopefully it is able to hold
the invasion and you can meet some reinforcements there.
A.N.: MAP01's continuation. This map was inspired by Deus Ex 1's Hong Kong Canal map. It contains a relatively
tricky secret, hopefully not too obscure :)
- MAP03 - Test Chamber
Arriving at the base you only find a few wandering zombies. No guards outside, dead crew inside. Looks like
no reinforcements again. The place was invaded from the inside. You wonder what's beyond those metal detectors
you were never admitted past...
A.N.: I made this a bit later now with Doom Builder, in fact if I recall correctly this was my first Doom Builder
map. The style was an absolute mish-mash, it has been re-done in a greyish UAC base style, but it remains varied
- MAP04 - Processing Plant
The only way out was to go deeper into an industrial plant. This place is devoid of any light and likely infested
with hellspawn. Green radioactive waste is being poured inside the pipes here. You hope it leads somewhere.
A.N.: This map is inspired by Doom3's waste processing maps, in fact the Mancubus Room is almost directly taken
from there. Contains a "hell-trip", where you get teleported to a small hellish section (only 1 player in Co-op).
I barely even touched this when re-polishing the maps, it was quite OK to begin with.
- MAP05 - Underground
You are surprised to see the UAC having secret enterances in the underground railway system. Nevertheless you
learn from computers that a so-called Gateway (a high-powered teleporter) is located inside. You need to locate
the key that unlocks the path leading to it. You suspect it might have gotten lost somewhere in the underground
system during the invasion.
A.N.: An old subway themed map, extensively polished up, into almost an entirely new map. The style is
in-line withMAP01 and MAP02. The station and railway parts are only slightly updated, as is the park, but
the rest is almost brand new. Contains city vistas that were put in during the re-polishing phase.
- MAP06 - Gateway Lab
You descend through the eerie layers of infested ooze into what you guess is a highly secret UAC facility.
It seems to be well sealed and almost empty, but you suspect a nasty ambush.
A.N.: This map was pretty small and non-interesting, so it was overhauled HEAVILY. I took inspiration from E2M4.
The Ammo Storage and the Med Bay remained in. In fact originally the map was less linear (you could go both left
and right on the slimey circle corridor), but I am very satisfied with the end result.
- MAP07 - Woods
You enter into the swirling madness of the Gateway, but you hear a hellish sound while inside. Seems like most of
your equipment ended up being someplace else, so you'll have to do with the pistol you found lying on a dead body.
According to the nearby computers you are far away from your home city, underneath a small patch of forest. The
map shows several interconnecting UAC facilities nearby. You suspect they might be the source of the invasion.
A.N.: A forest map. Inspired by Shadow Warrior's forest map. The start area is a newly added Quake-ish/E2-ish
style underground base. The gameplay of this map was quite different from how it is now. It was not intended to
be a MAP07, so the 666 and 667 features were not in originally.
- MAP08 - Military Depot
You spot the UAC base outside the woods. It seems to be locked down tightly and guarded by hellspawn, but you saw
an alternate entry: it has a sewage drain on the side. In fact that drain can lead you closer to the major UAC
base you saw on the map. Better clear this place out quick, and unlock the other end of that drain pipe.
A.N.: I almost threw this map away deeming it as not redeemable. It needed a style overhaul very badly. In the end
I kept it as it has some interesting areas. This is directly connected to both the last and the next map.
- MAP09 - Disposal Facility
Rivers of toxic waste flow across the landscape, courtesy of the UAC's waste management program. Those experiments
must require an awful lot of the gooey material. You must navigate the hazardous environment of the facility to
locate the way out. Be careful, the hellspawn seems to have something in store for you.
A.N.: A Duke Nukem-esque map (think E1L4 and E1L5), this one also contains a "hell-trip". In fact you are
required to take that as it is the only way to get inside the red key door. The flow of the map was slightly
updated to contain more self-explanatory switches, since even when I replayed it after a while got lost.
- MAP10 - Cistern
Seems like the only way through the area is to go down to the cistern of the nearby UAC water treatment plant.
The place is crawling with monsters, but you intend to flush them out.
A.N.: One of the first maps where I started to get the importance of trim-textures and styling. It turned out
good enough, I only needed to replace a few ugly parts. A bit of a switch hunt map, although unreasonable
"switch opens something on the other end of the map" was reduced to as little as possible.
- MAP11 - Canyon
A great divide lays before you. A smaller UAC complex must be crossed in order to get to the dam. Unfortunately
the road that leads to the main UAC base seems to be destroyed, so you'll have to climb your way throgh the
cliffs. Beware of the great slime river, it is deadly and inescapable.
A.N.: A partly Half-Life inspired map. It was a bit large and empty, so quite a bit of updating was needed to get
it into shape. The dam also received a facelift, as well as the compound before it.
- MAP12 - Power Station
You made it to the UAC base. This part seems to be a power station, you'll probably need to bring it on-line to
go any deeper. You smell the foul stench of demon infestation lingering in the air, so you prepare for a thorough
cleansing. Structural damage seems to be minimal on this part, but you wonder about the deeper sectors.
A.N.: A clear continuation of MAP12, and a sort of "prequel" to MAP13. From here on the demonic corruption fusing
with the techbase becomes apparent. The place becomes a bit brighter once you power up the reactor. This map was
also plagued by the "what did this switch do" problem, hopefully now it is much clearer.
- MAP13 - Corruption
The stench of corruption becomes ever more apparent here. Your train seems to be stopped by some hellish growth
on the rail, so you need to proceed on foot. The base seems quiet, but you know they are waiting. You also learn
that this sector contains experimental weapons, just the thing you need if you are going to face more hellspawn.
A.N.: The last of the "Half-Life Train" maps, this one contains some heavy infestation and a hellish part as well.
You also get your hands on the BFG. This map was the unfinished end of the Canyon-Power Station line. It was
originally called "InfeStation", but I dropped the name as it was also used in a SkullTag invasion map.
- MAP14 - Death District
You are unsure whether you found the source of the demons or just a simple invasion teleporter left around by them.
You seem to emerge in a downtown area. The streets are dominated by infested military and spiders, but you are
ever ready should a major wave of hellspawn head this way. A large UAC building also seems to be nearby, might be
worth checking it out.
A.N.: A large cityscape map, left unfinished. Originally it was intended to be a co-op map. The city itself looked
decent, so not much alteration was needed to it, only expansion. It turned out to be a quite large map with a
relatively large number of monsters. You can litter the streets with corpses. Has an industrial area and the
- MAP20 - Borderworld
You took the second gateway and ended up in some unknown place. It looks like the base was built by the UAC, but
Hell's powers have twisted it to a great extent. You learn, that this place is the frontier, where UAC tried to
take the fight to Hell, without success it seems. This is the borderworld between Hell and our dimension, a
failed expedition pioneered by the UAC's forces. Now you'll have to batter through the frontline of the
hellspawn and finish what UAC could not: reach the portal to Hell itself.
A.N.: A quite large and hard map. Main inspiration comes from The Ultimate Torment and Torture's second to
last map. Has a trench action part which was something I wanted to try.
- MAP21 - The Gate of Hell
This is it. Hell. You stand before the very gates of it. Your equipment has gone missing again, good thing you
see some supply crates nearby. The place looks deserted, but you know that hell never leaves it's doorstep unguarded.
A.N.: A quick map with a decent ambush scene. Inspired by Doom3's hell map as well as Quake3's Hell's Gate map.