NightFright
Mini-Member

Posts: 96
Registered: 08-10 |
I have just finished playing the 15-lvl demo, and I have to say I am quite impressed by this. Level design is top-notch, and some of the maps are literally crying for more.
My personal highlights were the early 2-3 levels with their dark urban atmosphere. A really good start into the mapset.
However, the jewels in my opinion so far are maps 12, 14 and 15. The "Power Station" is really incredibly huge and spreads the action over several floors. Excellent lighting at work here (also in general btw).
"Doom District" must be one of the best Doom II city levels I have ever played. The street view is simply amazing, and the indoor exploration of that huge UAC building belongs to the definite highlights of this demo. I also liked the bursts of enemies teleporting in on the streets which felt like true urban combat. Don't miss this one, it's a must-play!
"The Vault" deserves its name for sure. You have to unlock these huge side wings with their multiple chambers, great looking stuff.
About the custom HUD, I agree with the small white lights on top of the numbers being a bit distractive. I suggest to either remove them or at least change colors (e.g. light blue maybe).
Also, a custom soundtrack might fit really well here. Some of the tracks you provided are actually great, especially those from Duke3D, but somehow I always think of the Duke levels when listening to those songs, so it could help to have something more original. However, the general mood of the soundtrack (dark) should be preserved.
I don't doubt the other half of the WAD will be of similar quality, and I am looking forward to playing the rest. Can't get enough of these city maps btw, if only there were more... :) Already Cacoward material, I'd say.
|