TheMionicDonut
Forum Regular

Posts: 913
Registered: 04-08 |
Oh goodie, this project seems to have some support. All right, here are a few more specifics.
Boom compatible. Ensure maps are completable from pistol start, and non reliant on jumping, advanced straferunning (ToD!!!), or other bells and whistley features that the average doomer may not utilize.
The CC4 texture pack seems to be readily available, and has a good variety of textures for themes. Is everybody cool with using that? If not, any other alternative ideas?
This will, again, be a Single Player wad set across 32 original maps. There will be four map themes/episodes to select from. Themes will be able to be made with only vanilla textures, usage of the texture pack will be merely cosmetic. The map themes will be announced on May 1st. Ideally this will be evenly spread for a straight up episodic format, (1-6, 7-11, 12-20, 21-30) but given the time constraints, it is all good and will make do with however skewed the theme count is.
Only exceptions are the special maps. (07 15 30 31 32) Those are on a first (qualifying map) provided, first served basis. (Qualifying map means upholds the special properties of the map, and is decent enough to play)
New midi music is welcome. Ensure credit is given where credit is due, et cetera. Preferably no new textures outside of the pack provided.
Open beta/testing. Levels can be posted in this thread. Deadline for maps is 11:59:59 (Eastern because thats the general doom fare) on May 31, 2012. Compilation and maybe new Intermission screens will follow, so shooting for a mid June release.
Thanks for the support!
|