walter confalonieri
Senior Member

Posts: 1491
Registered: 07-09 |
ideas for skyes are both acceptable options...
Talking about bugs i found in the maps i recently played:
Iron Industries by scypek2:
As i said before, i liked this little map, is fast and really fun to play, but there's some stuff i don't quite like it like:
- The soulsphere in the secret area is unreachable, now i check it with db2 and the pillar isn't tagged, so the floor can't go down and give me the item, so tag the lindefs 1604-5-6-7 and the sector 354 with a tag that wasn't 0 for made it work... (or even better,tag that sector to linedef 1639, so it could be much more faster....
- change the texture in the linedefs 1338, 1339, 1340, 1341, 1345 and 1346 in brown96 or anything else, since brown fence isn't so cool to see....
-add a border to lava falls, like this
-align the lava falls in the exit
Thematic Hell by ven (aka Moti and Kongming):
Actally, this is a huge, awesome trip from heart to hell, but i don't known about put this as the last map, since Hell's Ravine have the IOS in it (altought is really easy to defeat...) It couldn't be better as a second-last map?
As the only problems i found are this:
- Tag that damn lifts! They amybe work with tag 0 on zdoom, but not in prboom!
-Change the midbronz textures in the SW "village" with something else!
(Maybe brwindow?)
I like to know also what needs to changed\fixed in my map, if there's any problem...
Another question: how's about the eponasoft and Ribbicks maps?
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