The best around
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Pirate Doom! [GZDoom pwad] - new map 06/05/14
Pages (7): [1] 2 3 4 » ... Last »  
Author
All times are GMT. The time now is 07:42. Post New Thread    Post A Reply
Darch
Member


Posts: 373
Registered: 11-11


Pirate Doom! A GZDoom TC which features:

- 18 maps of good old runnin' and gunnin' action;

- eye patches, bandannas, beards and mustaches for all Doom monsters;

- cutlass, flintlock, cannons and other rusty weapons;

- cool caribbean music;

- references to Monkey Island and other 90's games;

- also works as a weapon mod with other mapsets;

- Ships, islands, treasures and rum.


V1.8 DOWNLOAD LINK: http://confrariadacosta.com.br/pira.../PirateDoom.zip

older versions:
V1.7 - http://confrariadacosta.com.br/pira...ateDoomv1.7.zip

original post:

This is a project Iīm trying to do in a cartoonish, kind of Monkey Island (tm) style. Itīs 13 maps by now, all tested and playable.
Here are some shots:


http://imageshack.us/photo/my-images/248/title1i.png/

http://imageshack.us/photo/my-image...usicfrommo.png/

http://imageshack.us/photo/my-image...201211080.png/]

http://imageshack.us/photo/my-image...201211080.png/]

http://imageshack.us/photo/my-image...201212241.png/]

http://imageshack.us/photo/my-image...201211080.png/]


And gameplay videos:

MAP 01 "On Board!"
http://www.youtube.com/watch?v=6ytEoieK2EM

MAP 02 "Melee Island":
http://www.youtube.com/watch?v=QVkm86Lje94

MAP 03 "Treasure Cove":
http://www.youtube.com/watch?v=Mg0ym8wOzhU

MAP 04 "Sunken Ghost Ship"
http://www.youtube.com/watch?v=o9ornzDz8Mw

MAP 05 "Barnacle Bar"
http://www.youtube.com/watch?v=adwwVGh1nhQ

MAP 06 "Circus!"
http://www.youtube.com/watch?v=iLJTKAVM0ZU

MAP 07 "Booty Bay"
http://www.youtube.com/watch?v=dxq6iLN-EaA

MAP 08 "Battleships!"
http://www.youtube.com/watch?v=44nNdPSWtu4

MAP 09 "Lost City"
http://www.youtube.com/watch?v=DJjNjynum90

MAP 10 "Where Evil Pirates Fall"
http://www.youtube.com/watch?v=noVI7a7P31Q

MAP 11 "Dead Men Tell no Tales"
http://www.youtube.com/watch?v=JE4US3Q9uqU

MAP 12 "Baron Castle"
http://www.youtube.com/watch?v=eqSznVieQsA

MAP 13 "Stronghold"
http://www.youtube.com/watch?v=HESUTQN3sSc


MAP 14 "Grog Factory"
https://www.youtube.com/watch?v=tVxigG20tZE

Last edited by Darch on Jun 6 2014 at 03:16

Old Post May 20 2012 19:31 #
Darch is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
negke
Member


Posts: 290
Registered: 07-06


Arrrrrsome!

Old Post May 20 2012 19:35 #
negke is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
Registered: 04-07


:)) Cute sprite edits. Probably even more than in Nordhell.

Old Post May 20 2012 19:45 #
Memfis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
cannonball
Forum Staple


Posts: 2545
Registered: 07-11


I have to admit, it looks really nicely done

Old Post May 20 2012 19:46 #
cannonball is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DuckReconMajor
Forum Legend


Posts: 4229
Registered: 01-09


Heh, glad you've got that [WIP] in the title so your thread title doesn't look like a command.

Anyway, looks cool and yay for Outlaws weapons! Gonna download now.

Old Post May 20 2012 19:52 #
DuckReconMajor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Darch
Member


Posts: 373
Registered: 11-11


heh heh thanks guys! One thing I forgot to say (and thereīs no clue in the wad yet): Alt fire uses the sword.

Old Post May 20 2012 20:02 #
Darch is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DuckReconMajor
Forum Legend


Posts: 4229
Registered: 01-09


It's not clear that you need GZDoom either.

Anyway, I beat the first level and this is neat. Took a while to figure out where the blue key is.

Old Post May 20 2012 20:13 #
DuckReconMajor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
NoneeLlama
Junior Member


Posts: 235
Registered: 09-10


I already played it when it had only 2 maps. It was really awesome seeing 2 of my favourite childhood games come together. Good to see you're making more levels for it.

Old Post May 20 2012 21:15 #
NoneeLlama is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DeathevokatioN
Forum Staple


Posts: 2740
Registered: 03-10


Wow, really cool levels. Hope to see more!

Old Post May 20 2012 21:56 #
DeathevokatioN is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Herska
Mini-Member


Posts: 74
Registered: 07-10


Can't wait to see what comes out of it. Looks and plays awesome.

Nice to see a wad with great humour. Gotta say, I laughed my ass off the first time I saw the pirate demon.

You also have a nice touch with difficulty. Captain difficulty was truly challenging to say the least.

Overall nicely done, keep posting MOAR!!

__________________
Feedback wanted

Old Post May 20 2012 22:01 #
Herska is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DuckReconMajor
Forum Legend


Posts: 4229
Registered: 01-09


I'm getting random slowdowns in map02. I can't tell if it's whenever I see a monster or at a fixed time or random times. Is there some crazy script going on in there?

edit: okay I turned the resolution down to 640x480 and it's not slowing down anymore.

Anyway I finished it. Lots of fun. Gibbing imps and zombiemen with the sword is uncannily satisfying.

Last edited by DuckReconMajor on May 21 2012 at 02:22

Old Post May 20 2012 22:13 #
DuckReconMajor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
aldiboronti
Junior Member


Posts: 145
Registered: 07-09


I love the look of this! And the way those little pirate hats fly off the imps' heads when they die just cracks me up! Can't wait to play it.

Playing it now. Awesome! No slowdowns in Map 2 for me, at least so far (just got the blue key). I'm loving the cartoony feel to this.

Adding to this post as I progress. Just into Map 3. The ambient sounds are great and really add to the atmosphere. The weapons too are amazing, I can't wait to see the heavier arms.

Last edited by aldiboronti on May 21 2012 at 16:18

Old Post May 21 2012 14:40 #
aldiboronti is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
PRIMEVAL
Senior Member


Posts: 2037
Registered: 03-09


Looks rather amusing, looking forward to the finished result!

__________________
Facebook | Twitter | Music on Facebook | Youtube | SoundCloud | ReverbNation

Old Post May 21 2012 17:11 #
PRIMEVAL is offline Twitter account Youtube Twitch Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DeathevokatioN
Forum Staple


Posts: 2740
Registered: 03-10


I kinda wish we could reinstate the Mock award for this wad. :P

Old Post May 21 2012 17:24 #
DeathevokatioN is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
Registered: 04-07


I've noticed a tiny visual glitch on MAP01 (look at the window) - http://i.imgur.com/XFmue.jpg
I think there was too many monsters in some buildings on MAP02. They were fighting each other too often.
Also, the new weapons look out of place IMO. Low-res sprites would fit better, I think.

Old Post May 21 2012 18:26 #
Memfis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Vordakk
Banned


Posts: 975
Registered: 07-10


Damn, this looks so cool!

Old Post May 21 2012 18:57 #
Vordakk is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Archvile78
Member


Posts: 613
Registered: 02-08


Just played through the first three maps, i love it. Keep up the good work.

Old Post May 24 2012 06:04 #
Archvile78 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Tango
Senior Member


Posts: 1831
Registered: 04-06


this... looks adorable

like one of those horrible 90s mods done right

Old Post May 25 2012 11:33 #
Tango is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Darch
Member


Posts: 373
Registered: 11-11


Thanks for your comments!! I started map 04, itīll be a Sunken Ghost Ship, hereīs 2 shots:
http://imageshack.us/photo/my-image...m201205300.png/
http://imageshack.us/photo/my-image...m201205300.png/

Memfis said:
I've noticed a tiny visual glitch on MAP01 (look at the window) - http://i.imgur.com/XFmue.jpg
I think there was too many monsters in some buildings on MAP02. They were fighting each other too often.
Also, the new weapons look out of place IMO. Low-res sprites would fit better, I think.

Oh I know this bug, but I simply canīt fix it. I know itīs related with the stacked sectors in the grate at the ceiling, but I couldnīt find a position for them that didnīt bug. If someone know something I could try there, please let me know.
I deleted some monsters in map 02, I know what buildings youīre talking about. And about the weapons, there are some nice details in the pistol that wouldnīt work in low-res, Iīll keep them this way.

Old Post May 30 2012 22:10 #
Darch is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
walter confalonieri
Forum Staple


Posts: 2578
Registered: 07-09


actually, looks really cool...

Old Post May 31 2012 00:24 #
walter confalonieri is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
PRIMEVAL
Senior Member


Posts: 2037
Registered: 03-09


The more I look at these shots, the more I want to make Donkey Kong Country 2 styled music...

__________________
Facebook | Twitter | Music on Facebook | Youtube | SoundCloud | ReverbNation

Old Post May 31 2012 03:23 #
PRIMEVAL is offline Twitter account Youtube Twitch Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Archvile78
Member


Posts: 613
Registered: 02-08



Darch said:
Thanks for your comments!! I started map 04, itīll be a Sunken Ghost Ship, hereīs 2 shots:
http://imageshack.us/photo/my-image...m201205300.png/
http://imageshack.us/photo/my-image...m201205300.png/



Oh I know this bug, but I simply canīt fix it. I know itīs related with the stacked sectors in the grate at the ceiling, but I couldnīt find a position for them that didnīt bug. If someone know something I could try there, please let me know.
I deleted some monsters in map 02, I know what buildings youīre talking about. And about the weapons, there are some nice details in the pistol that wouldnīt work in low-res, Iīll keep them this way.

Looking forward to play map04!

Old Post May 31 2012 15:54 #
Archvile78 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12


This would be awesome to turn into a TC. :)

Old Post May 31 2012 18:25 #
Agentbromsnor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Avoozl
Forum Staple


Posts: 3551
Registered: 06-09


It's nice to see someone actually making a pirates themed mod, last year I thought about making a pirates mod but couldn't really find any resources for pirates related weaponry so I gave up.

Old Post May 31 2012 18:40 #
Avoozl is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Darch
Member


Posts: 373
Registered: 11-11



PRIMEVAL said:
The more I look at these shots, the more I want to make Donkey Kong Country 2 styled music...

Iīm actually using Monkey Island music, fits well too...

Agentbromsnor said:
This would be awesome to turn into a TC. :)

Iīll try to do that, replacing weapons and monsters is ok, the problem is making 30 maps... this will take a lot of time to do by myself. If someone want to offer a map to this mod, would be very nice hehe

Old Post Jun 5 2012 18:33 #
Darch is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Darch
Member


Posts: 373
Registered: 11-11


Double posting to release a new version, features a new map, a new moster, a new gun, some new effects and a titlepic:

download: http://www.mediafire.com/?wg3h7zyi193d8yi
(also updated in the first post)

Itīs GZDoom / Skulltag compatible now.

video:
MAP 04 "Sunken Ghost Ship":
http://www.youtube.com/watch?v=o9ornzDz8Mw

Screenshots:
http://imageshack.us/photo/my-images/717/ship1o.png/
http://imageshack.us/photo/my-images/402/ship2.png/
http://imageshack.us/photo/my-images/41/ship3j.png/

Old Post Jun 12 2012 05:23 #
Darch is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Archvile78
Member


Posts: 613
Registered: 02-08


Pretty fun map, loved the new monster.
Will be uploading a video like i did for your three previous maps.

Keep up the good work.

EDIT: The video is up

Map01-03 would be in the related videos.

Last edited by Archvile78 on Jun 12 2012 at 07:15

Old Post Jun 12 2012 06:56 #
Archvile78 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
aldiboronti
Junior Member


Posts: 145
Registered: 07-09


The fourth map is a wonderful achievement! I love the way you have to adjust your whole play to the new watery environment.

Old Post Jun 12 2012 19:04 #
aldiboronti is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Darch
Member


Posts: 373
Registered: 11-11


Thanks aldiboronti!

Archvile78 said:
Pretty fun map, loved the new monster.
Will be uploading a video like i did for your three previous maps.

Keep up the good work.

EDIT: The video is up

Map01-03 would be in the related videos.

Oh man itīs great to see these videos, I actually used your "Treasure Cove" video as reference for health and ammo start on map 04 :)

Then you played MAP 04 from pistol start hehe thatīs ok, Iīm trying to make it playable both ways.

Old Post Jun 15 2012 16:56 #
Darch is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Darch
Member


Posts: 373
Registered: 11-11


Well sorry for the double post, I got a new version with one more map, a monster and some other new stuff...

gameplay video: (MAP 05 "Barnacle Bar")
http://www.youtube.com/watch?v=adwwVGh1nhQ

Download: http://files.drdteam.org/index.php/...doom-5-maps.zip

And the mod is not GZDoom only now, itīs also Skulltag compatible, is there a way I could edit the thread title?

Old Post Jul 5 2012 07:42 #
Darch is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 07:42. Post New Thread    Post A Reply
Pages (7): [1] 2 3 4 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Pirate Doom! [GZDoom pwad] - new map 06/05/14

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.