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chopkinsca
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Whoever got me has it easy. Just make two sectors, one water, one sand, then you are done.

Old Post Jul 2 2012 04:00 #
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Ed
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I'm a few rooms deep.. but, it's after starting and deleting several level drafts. I like how this one is coming along. I'm relieved to see that it's just as difficult for everyone else as it is for me, lol.

Old Post Jul 2 2012 06:17 #
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MTrop
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I haven't really started yet. Got more than I thought on my plate at the moment, but I've got a dossier of my subject, so that's something.

Old Post Jul 2 2012 19:36 #
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Phobus
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You've compiled a dossier on your subject? :O Sounds like you're set for an assassination!

Old Post Jul 2 2012 19:42 #
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Snakes
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I will say that I'm only at 10% right now, but I'm seriously resisting a major, major urge to take what I've done and not use it for one of my dozens of active projects!... Or my only one! Whatever.

I'll just take what I'm doing and make two of them :)

Old Post Jul 6 2012 03:39 #
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walter confalonieri
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Ok, just made more progress on my map... i have to undertand how some tricks works and add few more stuff, btw i'm near the 50% of this...

Old Post Jul 7 2012 00:30 #
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Dutch Doomer
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Map layout is at 80% finished, just one section to build. After that is finished I will work on gameplay. Hopefully its not going to take me very long. Sweet map, if I say so myself :p

Old Post Jul 7 2012 22:55 #
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Dutch Doomer
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My map layout is finished, I'm currently working on gameplay. I might be able to complete the map this week or coming weekend. But I'm in no rush since I've got plenty of time left to work on gameplay. My map is called "Meat Furnace" silly name perhaps, but you'll understand why once its released.

Old Post Jul 10 2012 21:19 #
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Snakes
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Good to hear, Dutch. That may be the quickest I've ever seen/heard of you finishing a map :P

Old Post Jul 10 2012 23:03 #
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Dutch Doomer
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It seems I feel inspired and motivated again. Just one big ass trap to add and its finished as far as I'm concerned. Did some playtesting earlier, its still missing a good end fight. Its a medium sized map. Tough map, but not unfair. Cool layout, probably great fun on DM.

So do I need to send it to you once its finished? And the playtesters need a copy too?

Old Post Jul 10 2012 23:15 #
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Snakes
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dutch devil said:
It seems I feel inspired and motivated again. Just one big ass trap to add and its finished as far as I'm concerned. Did some playtesting earlier, its still missing a good end fight. Its a medium sized map. Tough map, but not unfair. Cool layout, probably great fun on DM.

Sweet! Looking forward to giving this a whirl.

So do I need to send it to you once its finished? And the playtesters need a copy too?
Yes and yes :) Be sure to make a note of what source port to run the map in, any sources needed, and all of that good stuff. I'll probably be a little slow in my response to you as I have a ton o' stuff going on lately.

Old Post Jul 10 2012 23:39 #
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Dutch Doomer
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Ok no worries, I'll just add the usual text file with all the information.

Old Post Jul 11 2012 13:15 #
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gemini09
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who else has not started yet?

Old Post Jul 11 2012 17:13 #
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Phobus
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Guilty as charged :( It's alright though, because it's the next map I'll be working on after I'm finished with the current one I'm on.

Old Post Jul 11 2012 19:01 #
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Dutch Doomer
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Map is 100% finished. I've send you a download link for the map Snakes. Emailing the map didn't work for some of the playtesters.

Old Post Jul 12 2012 21:12 #
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grouchbag
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Very good map and looks nice.Looks like it will be a good megawad.Looking forward to it!

Old Post Jul 13 2012 08:28 #
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Khorus
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I am well into my map. It's not going to be too large, but it should be a bit of fun.

grouchbag said:
Very good map and looks nice.Looks like it will be a good megawad.Looking forward to it!

This is not a megawad, each map is a seperate release.

Old Post Jul 13 2012 09:14 #
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Snakes
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I'd also ask for playtesters to send their notes to the mapper via private message or e-mail only!!! This will prevent possible spoilers and other such things.

My mapping pace for this project ATM is the equivalent of a snail moving through molasses, so it'll be some time yet, heh.

Old Post Jul 13 2012 16:24 #
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MTrop
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Note to the person who got me: I just put a set of maps up for playtesting here, so if you want a more up-to-date look at my style, go there.

Now I'll have more time to do my map!

Old Post Jul 15 2012 00:02 #
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Snakes
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Thus far, I've received a map from Dutch Devil and progress update from Walter, who has to put his map on-hold ATM, but assures he will finish once he returns. DD's map is high-quality work and Walter's looks promising as well, so it's nice to see that.

The "deadline" for this project is really only a sort of guideline and, as everyone has a lot going on these days, I'll probably push this to September 30, as I have a friend visiting town for a week, followed up by a brief excursion to San Diego, and won't be able to dedicate much time during that period.

Hope everything is coming along at a decent clip for everyone!

Old Post Jul 30 2012 23:45 #
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Joshy
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That's a good enough deadline for me, uni starts today for me so I'm left to weekends now. I'd say my layout is about 85% completed apart from monster filling and a little extra detailing. If only the mapper was more similar to mine, then I wouldn't be taking more time! :P

Old Post Jul 31 2012 00:26 #
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gemini09
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well

Last edited by gemini09 on Sep 10 2012 at 16:45

Old Post Aug 5 2012 13:44 #
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gemini09
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Good luck to everyone

Last edited by gemini09 on Sep 10 2012 at 16:45

Old Post Aug 18 2012 17:48 #
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Khorus
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I haven't done much work at all to my map lately, but the groundwork is all there. I just need to do some speedmapping over a day or two to get most of it down. :)

Old Post Aug 18 2012 17:53 #
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Snakes
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So, how's everyone progressing of late?

I'll go ahead and say that me and Doom have had a lot of quarrels over the past 2 months or so (that is to say, I've opened Doombuilder and punched the screen before saving every time). Needless to say... I'm about where I was a month ago, I'll try my damndest to get it done ASAP, though.

Old Post Sep 6 2012 17:58 #
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walter confalonieri
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mmm... just fixed a little bug i had in my map... but over that, everything is locked!

Old Post Sep 6 2012 19:53 #
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sgt dopey
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I haven't made that much progress, hopefully I can get this thing done in time

Old Post Sep 6 2012 22:26 #
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Dutch Doomer
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Maybe I should do another one if the deadline gets pushed back again.

Old Post Sep 7 2012 15:00 #
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MTrop
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I have made 0 progress, but I know what kind of style and setting it should have.

Old Post Sep 7 2012 15:41 #
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TimeOfDeath
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Maybe Snakes could release each finished map as soon as it is finished, so we can look at them and speculate as to who is being imitated (and who the imitator is, if it's not already known), but the answers are kept secret until the end of the project? Maybe it would spark some life into this?

btw, I haven't even started.

Old Post Sep 7 2012 16:01 #
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