Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Reinchards high resolution textures and sprites - demo available
Pages (26): « First ... « 18 19 20 [21] 22 23 24 » ... Last »  
Author
All times are GMT. The time now is 17:17. Post New Thread    Post A Reply
Reinchard666
Member


Posts: 350
Registered: 05-08


No, I noticed that too.
Here's new version:
http://i.imgur.com/Tl5M2.png

Nomad: I know, that version of step1 is terrible.

DooM_RO: Sorry, I forgot to answer before. So I don't think that high resolution textures make more squareness feeling in game. This is issue of resolution itself. Most people who use the limit-removing ports probably plays in resolution higher then original 320x200. About the levels which can be made especially for this texture pack - I don't know, maybe if someone else are interest, but I don't have much time.

Old Post 12-01-12 13:21 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
DooM_RO
Senior Member


Posts: 1583
Registered: 02-11


It looks great!Keep up the good work. I have another question: Since Doom 4 is probably coming out in 2013-2014, will you give us permission to use these textures for Doom 4 and 3 maps? If so, then the 3D meshes would also come in handy!

About the levels: I understand that you don't have time but how about starting a thread for potential mappers in the WADs section?

Old Post 12-01-12 15:41 #
DooM_RO is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6387
Registered: 12-00



Reinchard666 said:
Here's new version:

Much better. :)

Old Post 12-01-12 23:25 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


Great METAL1.

I have noticed something about BROWN144 during a run-through of E1M4.
The original BROWN144 looks identical to the bottom portion of BROWN96 (but with the white streaks of course).
Here is a GIF demonstrating what I'm talking about. (BROWN96 on the sides, BROWN144 in the middle)
http://i.imgur.com/R3Ffl.gif
(Don't mind the flashing lights. That's due to QEffects Bloom plugin)

BTW I made a color corrected version of STONE. (no light pink streaks)
http://i.imgur.com/mBFMU.jpg

Last edited by Flynn Taggart on 12-04-12 at 06:34

Old Post 12-03-12 04:07 #
Flynn Taggart is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


This image links don't work. Try imgur.

Old Post 12-04-12 05:56 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


They should work now.

Old Post 12-04-12 06:31 #
Flynn Taggart is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Thanks, I use the new stone as a official version. Brown textures need some correct, thanks for tip.

Old Post 12-04-12 07:57 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
qoncept
Member


Posts: 434
Registered: 12-11


The demo file link is broken. Bummer :(

Old Post 12-19-12 01:27 #
qoncept is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Pottus
Forum Regular


Posts: 802
Registered: 07-09


The reflection effects on FLOOR5_1 look pretty crappy you should re-do that or touch it up.

Old Post 12-19-12 03:23 #
Pottus is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08



qoncept said:
The demo file link is broken. Bummer :(


http://speedy.sh/5R2dq/R-Textures.zip

Old Post 12-19-12 05:54 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
DoomQuaker
Mini-Member


Posts: 67
Registered: 02-12



Flynn Taggart said:
Great METAL1.

I have noticed something about BROWN144 during a run-through of E1M4.
The original BROWN144 looks identical to the bottom portion of BROWN96 (but with the white streaks of course).
Here is a GIF demonstrating what I'm talking about. (BROWN96 on the sides, BROWN144 in the middle)

(Don't mind the flashing lights. That's due to QEffects Bloom plugin)

BTW I made a color corrected version of STONE. (no light pink streaks)



That plugin is for Jdoom or GZDoom? Where I can find it?

Old Post 12-19-12 11:33 #
DoomQuaker is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6387
Registered: 12-00


It's available for any OpenGL game - if you tweak the ini yourself. It comes with preset values for Doomsday.

http://code.google.com/p/qeffects-gl/

This thread may be of use to you

http://forum.zdoom.org/viewtopic.php?f=4&t=34585

Old Post 12-19-12 18:37 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
DoomQuaker
Mini-Member


Posts: 67
Registered: 02-12



Enjay said:
It's available for any OpenGL game - if you tweak the ini yourself. It comes with preset values for Doomsday.

http://code.google.com/p/qeffects-gl/

This thread may be of use to you

http://forum.zdoom.org/viewtopic.php?f=4&t=34585



Very thanks! ;)

Old Post 12-20-12 01:00 #
DoomQuaker is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Nomad
Not dumb enough to get a custom title


Posts: 2745
Registered: 04-04


Sorry for useless bump, but just curious if there's been any new stuff lately!

Old Post 12-31-12 05:15 #
Nomad is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Currently I'm not working on anything new (I have a break and I'm working on some 3d project). Most of my textures is now in dhtp. I plan to return to the project for about two months.

Old Post 12-31-12 11:34 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


That's great news to hear you haven't given up on this. I am looking forward to more of your work in the new year.

Old Post 01-01-13 07:16 #
Flynn Taggart is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Today I'm start working on panel textures. Here is work versions of Panel4 and Panel5 (not tiled):

http://i.imgur.com/EesoV4e.png

http://i.imgur.com/h46Cnbd.png

Old Post 01-20-13 15:27 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Glaice
formerly Mr. Chris


Posts: 4928
Registered: 07-02


I like the way the picture looks like it was painted on a canvas.

Also, do you have a link to the latest DHTP that your textures are used in? Particularly one if compatible with Zandronum (Skulltag's successor)

__________________
Glaice's uploads - Link
BVV - Doom stuff, reviews, etc
Tumblr

Old Post 01-20-13 17:57 #
Glaice is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


http://dhtp.freelanzer.com/?page_id=17

I think that version for GZDoom will be compatible with Zandronum, but maybe I'm wrong...

Old Post 01-20-13 18:04 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
qoncept
Member


Posts: 434
Registered: 12-11



Mr. Chris said:
I like the way the picture looks like it was painted on a canvas.

Also, do you have a link to the latest DHTP that your textures are used in? Particularly one if compatible with Zandronum (Skulltag's successor)


You can just extract them to the same folders as zdoom.

Old Post 01-21-13 15:33 #
qoncept is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


I may be wrong. But the Panel texture with the painting looks brighter than the regular Panel texture. Might cause some inconsistency.

Old Post 01-21-13 17:36 #
Flynn Taggart is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


They are that same. This is only work version and I need to fine-tune a few things. Here's new Panel5:

http://i.imgur.com/xV3upqk.png

and Panel1:

http://i.imgur.com/YBiBjNV.jpg

http://i.imgur.com/5BnPS4U.png

Old Post 01-21-13 19:19 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
CorSair
Forum Regular


Posts: 930
Registered: 11-12


Damn, how good that looks. Panel5 painting looks like real.

Old Post 01-21-13 19:28 #
CorSair is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
qoncept
Member


Posts: 434
Registered: 12-11


Are these Doom 2 textures now?

Old Post 01-21-13 21:18 #
qoncept is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6387
Registered: 12-00


Although the cracked, distressed-looking painting is a cool and realistic effect, I personally like being able to see the detail of the picture a bit more clearly. After all those years of squinting at it trying to figure out exactly what it is (helped more recently by seeing the original Shadowcaster texture) I just like being able to see it properly.

The green in the PANEL1 looks a bit vibrant to me. It also looks like the panel frames are a bit big when compared to the original in the shrunken down version.

Old Post 01-21-13 21:58 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
qoncept
Member


Posts: 434
Registered: 12-11



Enjay said:
Although the cracked, distressed-looking painting is a cool and realistic effect, I personally like being able to see the detail of the picture a bit more clearly. After all those years of squinting at it trying to figure out exactly what it is (helped more recently by seeing the original Shadowcaster texture) I just like being able to see it properly.

I agree with that. I hate to offer any criticism, even productive since the textures are so amazing already. A bit of aging/weathering is good but I'd like to see the painting. Also, with the canvas filter, it looks like the painting is the size of a postage stamp. As neat as the effect is, I think making it to scale would make the effect invisible.

Old Post 01-21-13 23:57 #
qoncept is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


I will try to do something with this picture. I have some ideas, but I don't know if I can do this properly. The first thing that should be clarified is what exactly is on that picture? Some time ago I think there is some kind of greek god, but when I saw shield on his arm I realize that must be knight in armor. But then I look at colors and green stains and now I think ther is a stone statue. Maybe someone from the community can paint this?
In meantime I'm working on Panbook. Wood color is not finished, colors of books that same. This is what I have for now:


http://i.imgur.com/jgAhT5t.png

And 3d view:

http://i.imgur.com/HbsfJuO.png

Old Post 01-23-13 12:30 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
kristus
Megablast!


Posts: 10626
Registered: 07-00


I'm pretty sure someone posted the reference art for that picture before.

Old Post 01-23-13 13:40 #
kristus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Only texture from Shadowcaster - thats what I use in my texture.
http://www.doomworld.com/vb/doom-ge...t-found-out/25/

Old Post 01-23-13 14:08 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
_bruce_
Senior Member


Posts: 1313
Registered: 11-07


You're a great artist.

Old Post 01-23-13 15:29 #
_bruce_ is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 17:17. Post New Thread    Post A Reply
Pages (26): « First ... « 18 19 20 [21] 22 23 24 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Reinchards high resolution textures and sprites - demo available

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.