Reinchard666 Posted August 15, 2013 Little update with static model of Pinky by Tea Monster. 0 Share this post Link to post
Tristan Posted August 15, 2013 DLights in top and bottom images are 666 :D 0 Share this post Link to post
Acid Posted August 15, 2013 Reminds me of Crash Bandicoot for some reason. 0 Share this post Link to post
Marnetmar Posted August 15, 2013 Please don't use models for the Doom version. Please don't. 0 Share this post Link to post
Katamori Posted August 15, 2013 Marnetmar said:Please don't use models for the Doom version. Please don't. +1 0 Share this post Link to post
_bruce_ Posted August 15, 2013 Very interesting shots. Looks of map and model are a mix of cool and idiotic. Hats off to the modeler because the model looks extremely bodacious with lovely crafted texture. Though it doesn't represent the character of the pinky at all. Doom is such a finely calibrated thing... dangerous ground when trying to add to it. 0 Share this post Link to post
Reinchard666 Posted August 16, 2013 If you talking about tech-pillar and monitor models - they were there accidentally. This map is still very wip and I'm test many things in it, so there is little mess. 0 Share this post Link to post
_bruce_ Posted August 16, 2013 Reinchard666 said:If you talking about tech-pillar and monitor models - they were there accidentally. This map is still very wip and I'm test many things in it, so there is little mess. Looking forward to your progress. No worries - art wise you're ace. It's just the overall look that's off as of now. 0 Share this post Link to post
traversd Posted August 17, 2013 That demon model is great. Only feedback for changes would be the upper teeth being flat, not sharp like the lower teeth and the lips of the demons mouth seems a bit odd. awesome stuff :o) 0 Share this post Link to post
joe-ilya Posted August 17, 2013 The demon reminds me of spongebob , mainly because of those flat upper tooth , and the lips look stupid , looks like he's trying to make a baby laugh instead of being scary. 0 Share this post Link to post
Reinchard666 Posted August 17, 2013 I'm not an author of this model, but if you look at the original sprite... :) 0 Share this post Link to post
Vermil Posted August 17, 2013 Also note that the mouth on the Demon sprite is always gaping open. 0 Share this post Link to post
mouldy Posted August 17, 2013 That 3d demon looks pretty goofy, I think the problem is the facial features are too exaggerated: mouth to large, lips too flappy, eyes too wide, horns too big, top teeth too peggy. Here's my attempt at photoshopping it to something closer to the original 0 Share this post Link to post
Reinchard666 Posted September 1, 2013 Here's new metal texture: and very rough version of midgrate: Comparison with original: 0 Share this post Link to post
Tristan Posted September 1, 2013 No rivets in the middle of MIDGRATE? And personally, I'd make the bars a different colour to the horizontal bits. Maybe less rust. 0 Share this post Link to post
esselfortium Posted September 1, 2013 The MIDGRATE shading looks very soft and pillowy. Sharper definition of the edges and shapes would help. 0 Share this post Link to post
Reinchard666 Posted September 1, 2013 Like I said - this is only rough version. Metal texture is finished, midgrate is just started. 0 Share this post Link to post
Reinchard666 Posted September 2, 2013 Another, but not final version of MIDGRATE: Here's next to original: Tell me what you think. (imgur make my textures little blurry) 0 Share this post Link to post
_bruce_ Posted September 2, 2013 The original emits a little bit of a darker character - though overall very well done! 0 Share this post Link to post
Urban Space Cowboy Posted September 3, 2013 Reinchard666 said:(imgur make my textures little blurry)That's because it auto-converts large PNGs to JPEGs, try Xomf or Minus. 0 Share this post Link to post
Tristan Posted September 3, 2013 Very nice! I feel like I can see the heads of some of the demons in the middle rivets, specifically the Baron and the Cyber. Anyone else seeing this? Quick question, sorry if it's been asked before, but how do you make these? 0 Share this post Link to post
kb1 Posted September 4, 2013 Yes, I am quite jealous of your talent. Your work, when released, will force me to add HD support to my software port! 0 Share this post Link to post
Reinchard666 Posted September 6, 2013 Here is finished MIDGRATE: http://i.xomf.com/lrygh.png And here is first, rough version of BIGDOOR6: As uoy can see the biggest problem is the lion. I try make them as close to the original as possible, but in low resolution difference between my version and original is very evident. Eris Falling - first I'm make 3d version of original texture. I do it very carefully. After that I work on it in photoshop. 0 Share this post Link to post
Vermil Posted September 6, 2013 I'd darken the areas between the wood on BIGDOOR6 to near black, if not black and maybe squash the wood a bit closer together (i.e smaller gaps between each piece). I'm not convinced the METAL, MIDGRATE and BIGDOOR6 aren't a bit too bright all over, relative to the originals. With BIGDOOR6, I wonder if there is any extra detail you can add to make the metal parts look more attached to the wood? The higher resolution kind of makes them seem a bit floaty. Also the middle section of MIDGRATE. 0 Share this post Link to post
Reinchard666 Posted September 7, 2013 Thanks. I'm work today on lion model. Tell me what you think about them in SW1LION texture: This is, of course, only a test. 0 Share this post Link to post