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ant
Green Marine


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A DOOM port for Crysis?

Old Post 08-04-13 05:32 #
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Reinchard666
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Little update with static model of Pinky by Tea Monster.

http://i.imgur.com/U8bMrTa.jpg

http://i.imgur.com/ZU2Id8z.jpg

http://i.imgur.com/lWWyg2F.jpg

Old Post 08-15-13 18:23 #
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DooM_RO
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Looks a bit goofy if you ask me.

Old Post 08-15-13 19:04 #
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Eris Falling
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DLights in top and bottom images are 666 :D

Old Post 08-15-13 19:06 #
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BloodyAcid
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Reminds me of Crash Bandicoot for some reason.

Old Post 08-15-13 19:14 #
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Marnetmar
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Please don't use models for the Doom version. Please don't.

Old Post 08-15-13 20:58 #
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Katamori
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Marnetmar said:
Please don't use models for the Doom version. Please don't.


+1

Old Post 08-15-13 22:54 #
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_bruce_
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Very interesting shots.
Looks of map and model are a mix of cool and idiotic.
Hats off to the modeler because the model looks extremely bodacious with lovely crafted texture. Though it doesn't represent the character of the pinky at all.

Doom is such a finely calibrated thing... dangerous ground when trying to add to it.

Old Post 08-15-13 23:44 #
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Reinchard666
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If you talking about tech-pillar and monitor models - they were there accidentally. This map is still very wip and I'm test many things in it, so there is little mess.

Old Post 08-16-13 11:34 #
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_bruce_
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Reinchard666 said:
If you talking about tech-pillar and monitor models - they were there accidentally. This map is still very wip and I'm test many things in it, so there is little mess.


Looking forward to your progress.
No worries - art wise you're ace. It's just the overall look that's off as of now.

Old Post 08-16-13 13:27 #
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traversd
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That demon model is great. Only feedback for changes would be the upper teeth being flat, not sharp like the lower teeth and the lips of the demons mouth seems a bit odd.

awesome stuff :o)

Old Post 08-17-13 16:01 #
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joe-ilya
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The demon reminds me of spongebob , mainly because of those flat upper tooth , and the lips look stupid , looks like he's trying to make a baby laugh instead of being scary.

Old Post 08-17-13 16:29 #
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Reinchard666
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I'm not an author of this model, but if you look at the original sprite...

http://i.imgur.com/QbzVaFm.png

http://i.imgur.com/rsLOBwH.png

:)

Old Post 08-17-13 22:42 #
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Vermil
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Also note that the mouth on the Demon sprite is always gaping open.

Old Post 08-17-13 22:59 #
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mouldy
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That 3d demon looks pretty goofy, I think the problem is the facial features are too exaggerated: mouth to large, lips too flappy, eyes too wide, horns too big, top teeth too peggy.

Here's my attempt at photoshopping it to something closer to the original
http://www.mediafire.com/convkey/55cb/fp536f52affpmv94g.jpg

Old Post 08-18-13 00:29 #
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Reinchard666
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Indeed, it looks better.

Old Post 08-18-13 11:27 #
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Reinchard666
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Here's new metal texture:

http://i.imgur.com/xx3YdJH.jpg

and very rough version of midgrate:

http://i.imgur.com/CstjWVT.jpg

Comparison with original:

http://i.imgur.com/zfKHKa3.png

http://i.imgur.com/bu0J8dk.png

Old Post 09-01-13 17:59 #
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Eris Falling
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No rivets in the middle of MIDGRATE? And personally, I'd make the bars a different colour to the horizontal bits. Maybe less rust.

Old Post 09-01-13 18:49 #
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esselfortium
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The MIDGRATE shading looks very soft and pillowy. Sharper definition of the edges and shapes would help.

Old Post 09-01-13 18:54 #
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Reinchard666
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Like I said - this is only rough version. Metal texture is finished, midgrate is just started.

Old Post 09-01-13 19:03 #
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Reinchard666
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Another, but not final version of MIDGRATE:

http://i.imgur.com/fhXtQV5.jpg

Here's next to original:

http://i.imgur.com/CkAdQ8x.png

Tell me what you think.

(imgur make my textures little blurry)

Old Post 09-02-13 21:12 #
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_bruce_
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The original emits a little bit of a darker character - though overall very well done!

Old Post 09-02-13 22:10 #
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Urban Space Cowboy
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Reinchard666 said:
(imgur make my textures little blurry)
That's because it auto-converts large PNGs to JPEGs, try Xomf or Minus.

Old Post 09-03-13 02:00 #
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Reinchard666
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Thanks. Little update:
http://i.xomf.com/ksqdl.png

Old Post 09-03-13 21:33 #
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Eris Falling
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Very nice! I feel like I can see the heads of some of the demons in the middle rivets, specifically the Baron and the Cyber. Anyone else seeing this?
Quick question, sorry if it's been asked before, but how do you make these?

Old Post 09-03-13 22:09 #
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_bruce_
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Great work!

Old Post 09-04-13 00:45 #
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kb1
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Yes, I am quite jealous of your talent. Your work, when released, will force me to add HD support to my software port!

Old Post 09-04-13 02:56 #
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Reinchard666
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Here is finished MIDGRATE:
http://i.xomf.com/lrygh.png

And here is first, rough version of BIGDOOR6:
http://i.xomf.com/cpwzc.png

As uoy can see the biggest problem is the lion. I try make them as close to the original as possible, but in low resolution difference between my version and original is very evident.

Eris Falling - first I'm make 3d version of original texture. I do it very carefully. After that I work on it in photoshop.

Old Post 09-06-13 16:07 #
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Vermil
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I'd darken the areas between the wood on BIGDOOR6 to near black, if not black and maybe squash the wood a bit closer together (i.e smaller gaps between each piece).

I'm not convinced the METAL, MIDGRATE and BIGDOOR6 aren't a bit too bright all over, relative to the originals.

With BIGDOOR6, I wonder if there is any extra detail you can add to make the metal parts look more attached to the wood? The higher resolution kind of makes them seem a bit floaty. Also the middle section of MIDGRATE.

Old Post 09-06-13 16:20 #
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Reinchard666
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Thanks. I'm work today on lion model. Tell me what you think about them in SW1LION texture:
http://i.xomf.com/hhhhs.png

This is, of course, only a test.

http://i.xomf.com/xrwss.png

Old Post 09-07-13 17:46 #
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