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Marnetmar
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Posts: 2867
Registered: 09-10


It looks a little too smooth and 3D IMO. Plus, it seems to have more of a "cat-smile" than the original texture.

Old Post 09-07-13 21:25 #
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Vermil
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Posts: 1746
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For what it's worth, I think the lion head may be from a generic image; I think I also saw it in Witchaven 2 in stone form.

Last edited by Vermil on 09-07-13 at 21:41

Old Post 09-07-13 21:32 #
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schwerpunk
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Posts: 2067
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I'm sure I'm wrong, but I never saw the original lion, garg, etc. heads as anything put flat panels. Anyway, I agree with Marnetmar: way too smooth and shiny. Looks wrapped in plastic.

Model it's based on looks tip-top, though.

Old Post 09-07-13 21:36 #
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Marnetmar
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TBH I think the BIGDOOR6 lion you have is spot on.

Old Post 09-07-13 23:32 #
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Urban Space Cowboy
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Posts: 180
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Vermil said:
For what it's worth, I think the lion head may be from a generic image; I think I also saw it in Witchaven 2 in stone form.
Maybe you're thinking of Daggerfall?
http://i.xomf.com/cdqyg.png
Check lion second from bottom left, and satyr at bottom right. Shame they're not any higher res than Doom's.

Old Post 09-08-13 06:33 #
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Reinchard666
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Posts: 350
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I do some tests of my lion model:
http://i.xomf.com/vfpdk.png
http://i.xomf.com/rpsmr.png
http://i.xomf.com/zmxdz.png

Old Post 09-08-13 11:17 #
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Reinchard666
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Here's new SW1LION and SW2LION:
http://i.xomf.com/jrdhn.png

http://i.xomf.com/nsjsq.png

http://i.xomf.com/myjlf.png

Old Post 09-08-13 13:30 #
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Vermil
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One distinct feature of the original appears to be the lack of gums, making the mouth and lit up area larger. I think the texture on yours is too strong and obscures some of the details of the face.

Also, I always thought the original was made out of metal, rather than a stone feature.

Old Post 09-08-13 17:16 #
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_bruce_
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Vermil said:
One distinct feature of the original appears to be the lack of gums, making the mouth and lit up area larger. I think the texture on yours is too strong and obscures some of the details of the face.

Also, I always thought the original was made out of metal, rather than a stone feature.



Agree.

Old Post 09-08-13 21:01 #
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Reinchard666
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Posts: 350
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Another version, this time more metal. I searched a lot of sites from gargoyles and mascarons but never came across this lion. I am sure that these textures are made ​​from a photograph, as in 1996, Bethesda had their own versions of the texture with many other mascarons. Maybe they are a pictures from some book or something related with D&D?


http://i.xomf.com/llmzv.png

Old Post 09-09-13 19:12 #
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DoomRenegade
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Amazing! I love them!!!!

Old Post 09-10-13 05:39 #
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Reinchard666
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New one, but there is still something wrong:

http://i.xomf.com/kpszn.png

Old Post 09-10-13 19:52 #
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_bruce_
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The nasal bridge and the philtrum may be slightly off.
It also seems that part of the eyes are portrayed instead of mere sockets - lower "lids" which seem to be somewhat tense/bulbous because of the grimace.

Old Post 09-10-13 22:27 #
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Reinchard666
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Here's next lion:
http://i.xomf.com/wgwcz.png

Old Post 09-11-13 18:14 #
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_bruce_
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Way better - props!

Old Post 09-11-13 22:50 #
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Flynn Taggart
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It's great to see you doing more of your texture work. You're truly a master of your craft. And the new lion head is shaping up nicely. But I do have a complaint with your BIGDOOR6 texture. It shouldn't have seams in the wood on the left and right-most edges of the textures. This causes the horizontal tiling to hiccup in some wads and levels like the beginning of E2M5 of Ultimate Doom for example.

Old Post 09-12-13 03:04 #
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Reinchard666
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Yes I know Flynn, this door texture is a very far from finished.

Old Post 09-12-13 05:59 #
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Marnetmar
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This is much better, but I still think that if you used your BIGDOOR6 lion on the switch texture it would be absolutely perfect. It's just so much more evil looking without deviating from the original texture. Perhaps open his eyes up a bit more though, just so he doesn't look like this when the player presses the switch.

Old Post 09-12-13 22:42 #
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Flynn Taggart
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I know that this might be an already known thing, too. But there's a tiling error with TLITE6_1 that gets on my mind every time i see it. And maybe sometime the rest of the STAR textures can be finished. (STARG2 and STARBR2 haven't been made and STARGR2 needs a slight update)

Old Post 09-13-13 00:24 #
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Reinchard666
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First version of SW1GARG:

http://i.xomf.com/nsbxh.png

http://i.xomf.com/njpmm.png

@Flynn Taggart - I had this in mind.

Old Post 09-17-13 18:59 #
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Reinchard666
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Here's new gargoyle, with comparison to original:
http://i.xomf.com/nyxcg.png

And both gargoyle and lion switch textures:

sw1garg
http://i.xomf.com/dgsfd.png

sw2garg
http://i.xomf.com/qhrpw.png

sw1lion
http://i.xomf.com/dnsbp.png

sw2lion
http://i.xomf.com/ccmqd.png

Old Post 09-18-13 18:07 #
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Reinchard666
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Brick12:
http://i.xomf.com/dmnvx.png

http://i.xomf.com/rwzcb.png

Ingame screenshot:
http://i.xomf.com/pmdmx.png

Old Post 09-19-13 17:15 #
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_bruce_
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Brick wall's looking great!
Due to the high resolution it looks kinda sterile. The old one did too but low res artwork is perfectly extrapolated in the brain to whatever is your optimum.
The switch looks awesome too - hard to critique because there's plenty of room for opinion based on personal preference.
I would say it's close to optimal - the second gargoyle revision was a HUGE improvement.

Old Post 09-20-13 00:22 #
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Reinchard666
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New brick12:

http://i.xomf.com/kdymc.png

Old Post 09-23-13 16:26 #
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_bruce_
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Looking great - maybe add slightly more shadow around the blocks to make it look a little less flat.
Otherwise great - as stated before the former version correlates more with the original but the newer one seems more interesting as the higher resolution exposes more of the mortar's texture.

Old Post 09-23-13 17:54 #
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kb1
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Minor nitpick: Top of gargoyle looks "pencil"-ed in. See lion below it for the difrerence. But, very nice and true to original anyway. Awesome, as usual!

Old Post 09-24-13 00:09 #
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DrMoney
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The demo link on the first page isn't working for me, it just keeps redirecting to http://www.filedropper.com/

Old Post 09-24-13 04:36 #
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DooM_RO
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DrMoney said:
The demo link on the first page isn't working for me, it just keeps redirecting to http://www.filedropper.com/


Yeah, can you please fix the link?

Old Post 10-20-13 10:56 #
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KuriKai
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Posts: 248
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Most of his textures are in the DHTP

__________________
Help the Doom hi-res Texture project - Help the Doom model project - Help the Doom hi-res sprite project

Old Post 10-20-13 14:28 #
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ShadesMaster
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If you don't mind... I'd like to use these resources to make a DooM 'test' map in Unreal Engine 4... that Cryengine stuff inspired me... just practice really, a sort of precursor to gain support for a new game I wanna make in it... you'll get credit of course but it's still freeware and pics online....!

Last edited by ShadesMaster on 04-13-14 at 13:33

Old Post 04-13-14 11:08 #
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