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Marnetmar
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It looks a little too smooth and 3D IMO. Plus, it seems to have more of a "cat-smile" than the original texture.

Old Post Sep 7 2013 21:25 #
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Vermil
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For what it's worth, I think the lion head may be from a generic image; I think I also saw it in Witchaven 2 in stone form.

Last edited by Vermil on Sep 7 2013 at 21:41

Old Post Sep 7 2013 21:32 #
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schwerpunk
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I'm sure I'm wrong, but I never saw the original lion, garg, etc. heads as anything put flat panels. Anyway, I agree with Marnetmar: way too smooth and shiny. Looks wrapped in plastic.

Model it's based on looks tip-top, though.

Old Post Sep 7 2013 21:36 #
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Marnetmar
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TBH I think the BIGDOOR6 lion you have is spot on.

Old Post Sep 7 2013 23:32 #
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Urban Space Cowboy
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Vermil said:
For what it's worth, I think the lion head may be from a generic image; I think I also saw it in Witchaven 2 in stone form.

Maybe you're thinking of Daggerfall?

Check lion second from bottom left, and satyr at bottom right. Shame they're not any higher res than Doom's.

Old Post Sep 8 2013 06:33 #
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Reinchard666
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I do some tests of my lion model:


Old Post Sep 8 2013 11:17 #
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Reinchard666
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Here's new SW1LION and SW2LION:




Old Post Sep 8 2013 13:30 #
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Vermil
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One distinct feature of the original appears to be the lack of gums, making the mouth and lit up area larger. I think the texture on yours is too strong and obscures some of the details of the face.

Also, I always thought the original was made out of metal, rather than a stone feature.

Old Post Sep 8 2013 17:16 #
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_bruce_
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Vermil said:
One distinct feature of the original appears to be the lack of gums, making the mouth and lit up area larger. I think the texture on yours is too strong and obscures some of the details of the face.

Also, I always thought the original was made out of metal, rather than a stone feature.

Agree.

Old Post Sep 8 2013 21:01 #
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Reinchard666
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Another version, this time more metal. I searched a lot of sites from gargoyles and mascarons but never came across this lion. I am sure that these textures are made ​​from a photograph, as in 1996, Bethesda had their own versions of the texture with many other mascarons. Maybe they are a pictures from some book or something related with D&D?


Old Post Sep 9 2013 19:12 #
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DoomRenegade
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Amazing! I love them!!!!

Old Post Sep 10 2013 05:39 #
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Reinchard666
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New one, but there is still something wrong:

Old Post Sep 10 2013 19:52 #
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_bruce_
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The nasal bridge and the philtrum may be slightly off.
It also seems that part of the eyes are portrayed instead of mere sockets - lower "lids" which seem to be somewhat tense/bulbous because of the grimace.

Old Post Sep 10 2013 22:27 #
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Reinchard666
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Here's next lion:

Old Post Sep 11 2013 18:14 #
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_bruce_
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Way better - props!

Old Post Sep 11 2013 22:50 #
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Flynn Taggart
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It's great to see you doing more of your texture work. You're truly a master of your craft. And the new lion head is shaping up nicely. But I do have a complaint with your BIGDOOR6 texture. It shouldn't have seams in the wood on the left and right-most edges of the textures. This causes the horizontal tiling to hiccup in some wads and levels like the beginning of E2M5 of Ultimate Doom for example.

Old Post Sep 12 2013 03:04 #
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Reinchard666
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Yes I know Flynn, this door texture is a very far from finished.

Old Post Sep 12 2013 05:59 #
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Marnetmar
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This is much better, but I still think that if you used your BIGDOOR6 lion on the switch texture it would be absolutely perfect. It's just so much more evil looking without deviating from the original texture. Perhaps open his eyes up a bit more though, just so he doesn't look like this when the player presses the switch.

Old Post Sep 12 2013 22:42 #
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Flynn Taggart
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I know that this might be an already known thing, too. But there's a tiling error with TLITE6_1 that gets on my mind every time i see it. And maybe sometime the rest of the STAR textures can be finished. (STARG2 and STARBR2 haven't been made and STARGR2 needs a slight update)

Old Post Sep 13 2013 00:24 #
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Reinchard666
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First version of SW1GARG:





@Flynn Taggart - I had this in mind.

Old Post Sep 17 2013 18:59 #
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Reinchard666
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Here's new gargoyle, with comparison to original:


And both gargoyle and lion switch textures:

sw1garg


sw2garg


sw1lion


sw2lion

Old Post Sep 18 2013 18:07 #
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Reinchard666
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Brick12:




Ingame screenshot:
http://i.xomf.com/pmdmx.png

Old Post Sep 19 2013 17:15 #
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_bruce_
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Brick wall's looking great!
Due to the high resolution it looks kinda sterile. The old one did too but low res artwork is perfectly extrapolated in the brain to whatever is your optimum.
The switch looks awesome too - hard to critique because there's plenty of room for opinion based on personal preference.
I would say it's close to optimal - the second gargoyle revision was a HUGE improvement.

Old Post Sep 20 2013 00:22 #
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Reinchard666
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New brick12:

Old Post Sep 23 2013 16:26 #
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_bruce_
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Looking great - maybe add slightly more shadow around the blocks to make it look a little less flat.
Otherwise great - as stated before the former version correlates more with the original but the newer one seems more interesting as the higher resolution exposes more of the mortar's texture.

Old Post Sep 23 2013 17:54 #
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kb1
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Minor nitpick: Top of gargoyle looks "pencil"-ed in. See lion below it for the difrerence. But, very nice and true to original anyway. Awesome, as usual!

Old Post Sep 24 2013 00:09 #
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DrMoney
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The demo link on the first page isn't working for me, it just keeps redirecting to http://www.filedropper.com/

Old Post Sep 24 2013 04:36 #
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DooM_RO
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DrMoney said:
The demo link on the first page isn't working for me, it just keeps redirecting to http://www.filedropper.com/

Yeah, can you please fix the link?

Old Post Oct 20 2013 10:56 #
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KuriKai
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Most of his textures are in the DHTP

__________________
Help the Doom hi-res Texture project - Help the Doom model project - Help the Doom hi-res sprite project

Old Post Oct 20 2013 14:28 #
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ShadesMaster
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If you don't mind... I'd like to use these resources to make a DooM 'test' map in Unreal Engine 4... that Cryengine stuff inspired me... just practice really, a sort of precursor to gain support for a new game I wanna make in it... you'll get credit of course but it's still freeware and pics online....!

Last edited by ShadesMaster on Apr 13 2014 at 13:33

Old Post Apr 13 2014 11:08 #
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