Reinchard666 Posted July 27, 2012 I'm mapping in hires in Dawn of Reality, so I know what you talking about. I can't wait for Ascension, this models and textures are incredible (I see some of your textures in background, behind the models). Especially the model "shading" is very good, Im guess this is hand-draw shading? 0 Share this post Link to post
NiuHaka Posted July 27, 2012 Thank you and yes the textures are mostly hand/digitally painted. I do a basic baked in lighting with base colors and then paint over that to create those textures. I've got to say, you are flying through these textures like they are nothing. I'm quite impressed. It feels like we will have the complete set before anyone can say "STOP BASTARDIZING!". Too late? Oh well. Keep on truckin my friend. Anyways, I hope more people start doing HD textures. Eventually people will have a fantastic library of high res textures to choose from and with how easy Doomsday is to use now they will be able to just create their own libraries of textures without having to really put any thought into it. More power to the community... not that I really care about the health of the community but it makes me sound cool when I say crap like that. 0 Share this post Link to post
Reinchard666 Posted August 7, 2012 UPDATE 07.08.2012 Another textures and flats: FLOOR7_2: http://i.imgur.com/rtRUK.png TLITE6_5: http://i.imgur.com/Xtri3.png http://imgur.com/delete/in9skg0v1gwcPXa FLAT20: http://i.imgur.com/iCORA.png This one is just a proposition. I try to make some kind of mechanism, which protects the door when they hit the floor... STEP1: http://i.imgur.com/lNqMg.png 0 Share this post Link to post
Reinchard666 Posted August 7, 2012 New version of BROWN1: http://i.imgur.com/PHJ1i.jpg DOORSTOP: http://i.imgur.com/yn6CD.png SUPPORT2: http://i.imgur.com/5m7cx.png COMPTILE: http://i.imgur.com/OMOIF.png (Side panels are too bright yet) 0 Share this post Link to post
Reinchard666 Posted August 7, 2012 BROWNGRN: http://i.imgur.com/oLvTk.png (I hate this one. This is second version and its still looking very unrealistic). Tell me what should I change. if you notice the difference in colors, you can edit this ones (I have trouble with this becouse I have little color blindness). And ingame shots: http://i.imgur.com/crzfl.jpg http://i.imgur.com/S7nHC.jpg http://i.imgur.com/W6ZE6.jpg 0 Share this post Link to post
qoncept Posted August 7, 2012 Wow, they look amazing in the game when they aren't next to the original low res textures. The only things I'd change: The grey parts of COMPTILE like you said could be darker, but they could also use some kind of texture. They just look to flat. The TLITES in the screenshot the ceiling could use a bit of texture too, and I think they might be better off without the glow around the lights. But these are just nitpicking and it might be because of the jpg artifacts, the screenshots look awesome. 0 Share this post Link to post
NiuHaka Posted August 7, 2012 Good work there Reinchard666. Especially that doorstop. *Yoink* taken! Its funny. I really hate BROWNGRN too. Right now it is the strangest looking texture that i've done. I love the original but I can't seem to make something that makes any sense. I second what qoncept said. The "plastic" panels on comptile really need some kind of texture even if its subtle. 0 Share this post Link to post
Nomad Posted August 7, 2012 STEP1 frankly looks like shit, but the rest are awesome--they really scale well despite the intricate detail! You're right about COMPTILE needing some shading in the grey part though. REALLY like the SUPPORT one. 0 Share this post Link to post
DooM_RO Posted August 8, 2012 STEP1 needs some more work as does FLOOR7_2, you could also take a look at the Doom 3 version of the red lights in shot 3 for more inspiration(if you need it). I also really like the new version of BROWN1, great job! 0 Share this post Link to post
Reinchard666 Posted August 8, 2012 I reviewed many marble photos and I decided that this kind of marble best fit to riginal one. There are no more details in this kind of flat marble, so I think this texture is finished. I always imagine floor7_2 as a fancy, nice looking thing, some kind of decorative stuff, so I don't wamt any crackles/dirt on it. This is how its look in game: http://i.imgur.com/oiOHf.jpg http://i.imgur.com/J0Hs6.jpg I redone FLAT20. This is how it look now: http://i.imgur.com/JgWyk.jpg http://i.imgur.com/nSJ4g.png 0 Share this post Link to post
Nomad Posted August 8, 2012 That new FLAT20 is definitely more faithful, the other one would probably be better suited to something stylized like Ascension. 0 Share this post Link to post
Reinchard666 Posted August 8, 2012 Nomad said:the other one would probably be better suited to something stylized like Ascension. In my opinion the first version don't fit to nothing and certainly not for Ascension :D 0 Share this post Link to post
NiuHaka Posted August 8, 2012 Nomad said:That new FLAT20 is definitely more faithful, the other one would probably be better suited to something stylized like Ascension. Not quite dirty enough to fit into Ascension. Just burn it and kick some dirt on it and it would fit right in. 0 Share this post Link to post
xxbio Warfare11 Posted August 9, 2012 These look really cool. compblue looks the same to me though.. then again i just woke up 0 Share this post Link to post
Maddo Posted August 11, 2012 They sure do look nice. Not a huge fan of the exit door though. Keep up the good work! 0 Share this post Link to post
_bruce_ Posted August 11, 2012 Great work - hard to pull it off. Props. 0 Share this post Link to post
Reinchard666 Posted August 13, 2012 I start with bigdoor2. 3d model is very carefully modeled on the original, with every detail (no bolts for now). This is only base, so there are some strange artifacts, but ignore it. Currently I'm workin on dirt and rust. Of course I will add in the future missing elements like bolts and do something with too bright stripes and very shining elements. http://i.imgur.com/dMEOv.png 0 Share this post Link to post
Lüt Posted August 13, 2012 Excellent start. Very true to the original. 0 Share this post Link to post
NiuHaka Posted August 14, 2012 It is looking good so far. Extremely loyal to the source. I would recommend bringing down those red hues a bit. 0 Share this post Link to post
Lüt Posted August 14, 2012 Yeah, but I figured that's what he meant by "do something with too bright stripes and very shining elements," so I didn't say anything. 0 Share this post Link to post
Reinchard666 Posted August 14, 2012 Here's another version: http://i.imgur.com/V1rdp.jpg Comparison with original: http://i.imgur.com/aUfvG.jpg http://i.imgur.com/wxb7V.jpg 0 Share this post Link to post
Nomad Posted August 14, 2012 Looks great next to your other textures, but I think by itself it looks a little plastic-y. 0 Share this post Link to post
Flynn Taggart Posted August 15, 2012 Its great to see an accurate BIGDOOR texture. jDoom's texture pack misses a few details. But make the rust spots a little browner. And the ridges on the far sides should be darker. 0 Share this post Link to post
Reinchard666 Posted August 15, 2012 Ok, I'm make some stronger shadows in few places and increase saturation on rust. http://i.imgur.com/vZSdS.jpg 0 Share this post Link to post