Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Reinchards high resolution textures and sprites - demo available
Pages (26): « First ... « 9 10 11 [12] 13 14 15 » ... Last »  
Author
All times are GMT. The time now is 06:21. Post New Thread    Post A Reply
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


Definitely improved. And that screenshot of E1M1 with your textures makes me recall memories. Also, are you gonna pack these into a PK3 file soon?

Last edited by Flynn Taggart on 09-26-12 at 01:31

Old Post 09-25-12 22:41 #
Flynn Taggart is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


I don't know, maybe 1-2 month. For now I have done another flats and textures:

FLOOR4_8
http://i.imgur.com/pWBZh.png

FLOOR5_1
http://i.imgur.com/E6e8K.png

FLOOR7_1
http://i.imgur.com/W39lk.png

FLAT18:
http://i.imgur.com/18Rcc.png

Old Post 09-26-12 21:24 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 2904
Registered: 07-12


FLOOR 5-1..wow...just wow...

Old Post 09-26-12 21:25 #
Eris Falling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


BRNPOIS2:
http://i.imgur.com/0o8N9.jpg

Ingame:
http://i.imgur.com/7Z1bK.jpg

http://i.imgur.com/mkzQx.jpg

Old Post 09-26-12 21:27 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1666
Registered: 03-04


I think a little shadowing is needed under the posion sign; it'd make the sign look more 3d.

Old Post 09-26-12 21:30 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


I try this in previous version but I can't obtain good result. I also experiment with folds at the corners of the sign, but this looks strange in places when you see lots of this textures in one sector.
I start with Door3 texture and this is what I have:

http://i.imgur.com/SArAq.png

http://i.imgur.com/kwFlW.jpg

Texture lost contrast when I started fit colors to original version.

Question: what do you guys think about flat19? WHat kind of material is it? Plastic or some kind of modern ceiling materials like this:

http://podwieszane-sufity.pl/foto/s...wieszane7_b.jpg

Old Post 09-28-12 18:13 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
NiuHaka
Member


Posts: 586
Registered: 06-10


Those screenshots with the new weapons look very good. There seems to a problem with the white pixels on that minigun turning black.

Old Post 09-28-12 18:47 #
NiuHaka is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


since FLAT19 is similar to FLAT18 I would go with the ceiling material.

Old Post 09-28-12 20:47 #
Flynn Taggart is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Krispy
Senior Member


Posts: 1172
Registered: 02-12


I LOVE the FLOOR_ textures. And the poison sign looks great in game. I always interpreted FLAT18 as cement though.

Old Post 09-28-12 20:49 #
Krispy is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


I'm really not satisfied with door3, so I try change few things. The main problem with this texture is that the original texture don't look realistic, so when I try make realistic hires version, then result is different and don't look like original. So i try do something with that, but I think I loose realistic effect in the final work. Judge yourself:

Latest version of door3:

http://i.imgur.com/aCh8F.png

http://i.imgur.com/PmuoF.jpg

Comparison with original:

http://i.imgur.com/Gn4g7.png

Another version, less similar to original:

http://i.imgur.com/jP4bd.png

Give me some tips. About the lower bolts - I know, they are too low.

Old Post 10-01-12 20:33 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Here is another one:

http://i.imgur.com/h6qXr.png

http://i.imgur.com/G4XZ4.png

http://i.imgur.com/M9JbK.jpg

Old Post 10-01-12 21:00 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


I love it. BTW are you going to remake SUPPORT2 and DOORSTOP with the same metal effect? because DOOR3, DOORSTOP and SUPPORT2 use the same SHAWN base.

Old Post 10-01-12 22:30 #
Flynn Taggart is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6381
Registered: 12-00



Reinchard666 said:
Latest version of door3:

http://i.imgur.com/V7jCZ.png




That's the one that I like the best. The original id texture has quite obvious vertical "bands" of darker grey giving it a deeper textured look. Now, that may just be because of the limitations of the palette or to try and give it some definition at low resolutions but it is very characteristic of the texture. The link that I quoted above is, in my opinion, a nice compromise between the "banded" effect of the original and the smoothness that is possible with a hi-res texture. I really like the effect and it works much better than the DOOR3 and SHAWN etc textures currently available in other packs because they look too grainy and have too many dark areas IMO.

The other variations that you made do not manage to achieve this quite as well and, IMO, generally look too smooth.

[edit] Actually, looking again, the last one that you did looks very nice too. [/edit]

It would indeed be nice to see matching SUPPORT/SHAWN/SILVER/BIGDOOR1/FLAT22/23 textures.

Last edited by Enjay on 10-02-12 at 13:11

Old Post 10-02-12 13:05 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Thanks for interesting opinion. I think the main problem is that id artist make this texture in low resolution from small part of chrome/brushed metal photo. In high resolution the reflective "lines" look weird if you paste them in that form. So I experimented with different versions and this is what I have:

http://i.imgur.com/O9cAe.png

http://i.imgur.com/d9Nez.jpg

Tell me if you don't like this one.
When I finally will have good looking chrome-base material, tehn I try make another version of support2 and flat23.

Tell me if this one look too much unrealistic.

Old Post 10-02-12 21:26 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 2904
Registered: 07-12


I preferred the top image from yesterday for DOOR3, this one has a bit too much shine in the centre.

Old Post 10-02-12 21:29 #
Eris Falling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Ok, maybe I might be able to mix the two versions. As a break from e1 themed texture, I just start sksnake. This is very rough first version, not tiled.

http://i.imgur.com/2HDWI.jpg

Old Post 10-03-12 18:25 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 2904
Registered: 07-12


That looks like a photograph, nicely done

Old Post 10-03-12 18:33 #
Eris Falling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


Disgusting in a good way.

Old Post 10-03-12 18:38 #
Flynn Taggart is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Lite3:

http://i.imgur.com/AfdqY.png

http://i.imgur.com/VStsp.jpg

Old Post 10-03-12 20:50 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 2904
Registered: 07-12


I think you nailed LITE3 first time, I was going to suggest making the metal frame black but I think that would look too cartoonish.

Old Post 10-03-12 20:57 #
Eris Falling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nomad
Not dumb enough to get a custom title


Posts: 2659
Registered: 04-04


I still gotta say these are without a doubt the best high-res textures made for Doom so far.

Also I think Flat18 should be a little more coarse looking, it's almost kind of glossy looking. I'd say that those ceiling panels you linked to are a fair comparison, but concrete would work too.

Old Post 10-03-12 21:13 #
Nomad is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Krispy
Senior Member


Posts: 1172
Registered: 02-12


^Yeah flat18 should look more concretish and lite3 should get the gloss... my interpretation anyway.

Old Post 10-03-12 21:59 #
Krispy is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6381
Registered: 12-00


I have to say that I have never imagined FLAT18 (and 2, 17 and 19) as being at all concretey. Doom has concrete textures and they look nothing like those flats. It also has a bunch of GRAY wall which *might* be concrete and they don't look much like FLAT18 etc.

FLAT18 etc have always had a slightly plasticy/synthetic look to them as far as I am concerned.

Also, with FLAT2 and FLAT17 being lights that tie in with FLAT18, I'd say that it was highly likely that FLAT18 is supposed to be some sort of ceiling material - and although ceilings can of course be made of concrete, I don't think that these particular flats are meant to represent concrete but, rather, some sort of ceiling tile material.

Oh, and that SKSNAKE texture looks disgusting - and I mean that in a good way. :)

Old Post 10-03-12 22:33 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


I agree with Enjay. Flat18 in e1m1 has been placed near computer panels and it will be strange if this one was be made from concrete - especially if you take a look at his shape. Comp01 and Flat9 also have shapes thats suggest they could be some kind of more plastic-like material.

Old Post 10-04-12 05:53 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nomad
Not dumb enough to get a custom title


Posts: 2659
Registered: 04-04


I didn't mean to suggest that Flat18 was concrete, just that it should have more of a rough concrete texture to it. It's too smooth as is.

Old Post 10-04-12 08:47 #
Nomad is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


I use some strong bump map in it. You can see reflection of this bump in upper part of texture, so I use some kind of plastic which is more bumpy then normal plastic. I like this reflections becouse they add some more realistic feeling and look natural in game, and whole texture is more interesting. But I try do something with it. Maybe increase the bump is a good solution, or maybe I should increase size of the whole material.

Old Post 10-04-12 09:50 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Today I made floor0_3, floor0_1 and textures from lite series.

Floor0_1 and floor0_3 with comparison to original (tiled):

http://i.imgur.com/lbPb7.png

http://i.imgur.com/raeJX.png

http://i.imgur.com/ePzmH.png

http://i.imgur.com/2vMT3.jpg

Lite4:

http://i.imgur.com/MHnGJ.jpg

http://i.imgur.com/G85Mq.png

I also made lite5 but this is modified version of lite3 so I don't paste this one.

Old Post 10-04-12 21:42 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
NiuHaka
Member


Posts: 586
Registered: 06-10


Oh man I love those flats. Great job on them. You've got some tasty texture resources you use in your textures.

Old Post 10-05-12 03:16 #
NiuHaka is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


The flats practically look unchanged from their originals. I love it.

Old Post 10-05-12 03:43 #
Flynn Taggart is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
KiiiYiiiKiiiA
Senior Member


Posts: 1378
Registered: 04-11



Reinchard666 said:
Thanks for interesting opinion. I think the main problem is that id artist make this texture in low resolution from small part of chrome/brushed metal photo. In high resolution the reflective "lines" look weird if you paste them in that form. So I experimented with different versions and this is what I have:

http://i.imgur.com/O9cAe.png


Tell me if you don't like this one.
When I finally will have good looking chrome-base material, then I try make another version of support2 and flat23.

Tell me if this one look too much unrealistic.



I like the repositioning of the bottom rivets to the middle of the panel rather than sitting right on the bottom edge.

Though otherwise I agree with Enjay. The very first DOOR3 you posted looks the best one to me also.

Old Post 10-05-12 04:11 #
KiiiYiiiKiiiA is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 06:21. Post New Thread    Post A Reply
Pages (26): « First ... « 9 10 11 [12] 13 14 15 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Reinchards high resolution textures and sprites - demo available

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.