DooM_RO
Member

Posts: 662
Registered: 02-11 |
Yeah, the second one is the best imo. Keep in mind that some people often also use that texture in places that are NOT offices. Maybe you could experiment with materials that would fit both environments. The same goes for all the other textures. I think that because the original textures are low res, they can be interpreted in different ways - it is not always clear what they are (which gives them a lot of charm). When you remake a texture and add more detail, it is much more evident what they are "supposed" to be.
Also, if want more inspiration for extra detail for your remakes, I suggest you take a look at the Doom 3 textures. Now I am no artist myself, but I personally see a large part Doom 3's textures an evolution of the classic Id Software style. What do you think?
Last edited by DooM_RO on 11-04-12 at 13:41
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