Icon of Sin / Baphomet
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Reinchards high resolution textures and sprites - demo available
Pages (26): « First ... « 3 4 5 [6] 7 8 9 » ... Last »  
Author
All times are GMT. The time now is 09:10. Post New Thread    Post A Reply
Marnetmar
Forum Staple


Posts: 2827
Registered: 09-10



bcwood16 said:
Never really understood what EXITDOOR actually is.....well obviously a door you exit through BUT is it some kind of air lock?

Its a great start so far though :)



I've always imagined it as an airlock...Well, except for the first time I played doom and I thought it was some kind of weird Egyptian style thing.

Old Post 07-06-12 18:38 #
Marnetmar is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Antroid
Senior Member


Posts: 1492
Registered: 09-07



Reinchard666 said:
I'll try reduce the shadows in BROWN1.

Reduce? I think you should increase them! Or are you gonna retroactively remove shading from the original texture so that it starts looking more flat and like your version? :D

Old Post 07-07-12 10:32 #
Antroid is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


UPDATE 08.07.2012
Here are the available textures:
TEKWALL4
http://i.minus.com/jF6v28FFegtyT.png
STARGR2
http://i.minus.com/jXIBoFKAl7P5z.png
STARTAN1
http://i.minus.com/jiM2xDstFDwb7.png
STARTAN3
http://i.minus.com/jbeLz5i6BVnLjQ.PNG
BROWN1
http://i.minus.com/jbr7pMTWgIP3YH.png
EXITDOOR
http://i.minus.com/jejogkkcw4hxQ.png

Exitdoor ingame:
http://i.minus.com/jwGtXgGVgkyQF.png

The middle line in Brown1 is now little brighter.

Old Post 07-08-12 17:03 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Antroid
Senior Member


Posts: 1492
Registered: 09-07



Reinchard666 said:
The middle line in Brown1 is now little brighter.

Whyyyy
i was asking for the exact opposite D: Just look at them from afar / as thumbnails side by side!
On another note, the tekwall is fantastic and oh my god wow.

Old Post 07-08-12 21:51 #
Antroid is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08



Antroid said:
[B]
Whyyyy
i was asking for the exact opposite D: Just look at them from afar / as thumbnails side by side!
/B]


This was the idea from Zdoom forum.

Old Post 07-09-12 05:39 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


The main EXITDOOR texture looks too dark compared to the original. Also, it should have a moldy green tint instead of a rusted gold and the caution sign looks washed out. Here's an in-game shot of the original.

http://i136.photobucket.com/albums/q186/Soaprman/imagefests/doom-e2/DOOM0340.png

P.S. Your screenshot's gamma correction is too damn high!

Old Post 07-09-12 08:18 #
Flynn Taggart is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DooM_RO
Senior Member


Posts: 1540
Registered: 02-11


I have to agree, your EXITDOOR looks kind of unfinished. Also, STARTAN1 could use a bit more detail, but that's just me. I really liked the little details you've put in the other textures, perhaps you could add something to this one as well?

Last edited by DooM_RO on 07-09-12 at 08:34

Old Post 07-09-12 08:20 #
DooM_RO is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Mr. T
Senior Member


Posts: 1486
Registered: 12-03


These are starting to look REALLY nice! Finally hires textures that don't suck ;-)

Old Post 07-09-12 08:45 #
Mr. T is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
bcwood16
Member


Posts: 413
Registered: 08-11



Flynn Taggart said:

P.S. Your screenshot's gamma correction is too damn high! [/B]


I have to agree, it seems the gamma is set way too high in the screen shots, expect it just goes like that after a screenshot, but it does make it a little harder to see how is all supposed to look.

Old Post 07-09-12 09:47 #
bcwood16 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Thanks, I'll try to fix it.


Flynn Taggart said:
The main EXITDOOR texture looks too dark compared to the original. Also, it should have a moldy green tint instead of a rusted gold and the caution sign looks washed out. Here's an in-game shot of the original.


P.S. Your screenshot's gamma correction is too damn high!



There must be something wrong in image server because I don't use gamma correction. I'll check this next time.
And I'm not sure about more details in startan. What kind of details you talking about? Too much dirt can ruin final effect in game.

Old Post 07-09-12 19:54 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DooM_RO
Senior Member


Posts: 1540
Registered: 02-11



Reinchard666 said:
Thanks, I'll try to fix it.



There must be something wrong in image server because I don't use gamma correction. I'll check this next time.
And I'm not sure about more details in startan. What kind of details you talking about? Too much dirt can ruin final effect in game.



Not necesarrily dirt, just some small delails like the cracks in BROWN1 or the extra computers in STARGR1. The old one, while iconic, has very little details but that is fine because it is low resolution. When it has a higher resolution, the lack of detail is more apparent and makes it look a little empty - even if it is a very faithful recreation(like yours) Oh yeah, and I was referring to STARTAN1 not STARTAN3. STARTAN3 is really really good.

Old Post 07-09-12 20:01 #
DooM_RO is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
_bruce_
Senior Member


Posts: 1293
Registered: 11-07


Great work - you extrapolated pretty well.

Old Post 07-09-12 20:36 #
_bruce_ is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08



DooM_RO said:


Not necesarrily dirt, just some small delails like the cracks in BROWN1 or the extra computers in STARGR1. The old one, while iconic, has very little details but that is fine because it is low resolution. When it has a higher resolution, the lack of detail is more apparent and makes it look a little empty - even if it is a very faithful recreation(like yours) Oh yeah, and I was referring to STARTAN1 not STARTAN3. STARTAN3 is really really good.



Maybe you're right, I think about this.

Old Post 07-09-12 21:30 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


This is what I'm workin on over the last few weeks - COMPUTE2, one of the most time-consuming textures. First I'm must create textures for every single panel. Not everything is done yet and there are still few elements missing, but there is 80% done.

COMPUTE2:

http://i.imgur.com/TGYQd.png

Ingame:

http://i.imgur.com/qFxGK.jpg

Comparison with oryginal:

http://i.imgur.com/hw6fV.png

http://i.imgur.com/dUDVi.png

Old Post 07-22-12 19:09 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DuckReconMajor
Forum Legend


Posts: 4225
Registered: 01-09


The texture looks absolutely beautiful but the ingame screenshot looks a bit too fuzzy. Is the texture filtering doing that?

Old Post 07-22-12 19:13 #
DuckReconMajor is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1700
Registered: 03-04


It could be Jpeg related compression or GZDoom's renderer in general or just the specific GZDoom renderer settings he's using.

Old Post 07-22-12 20:05 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nomad
Not dumb enough to get a custom title


Posts: 2704
Registered: 04-04


The texture seems kind of blurry anyway, it took my eyes a second to adjust to it. I'm not sure how it could be sharper.

Old Post 07-22-12 20:12 #
Nomad is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6571
Registered: 01-02


Nice. The version of that texture that had been in the old hi-res pack for the past 10 years or so is utterly horrible, and this is a vast improvement. I like the thick beveling.

Old Post 07-22-12 20:25 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DuckReconMajor
Forum Legend


Posts: 4225
Registered: 01-09



Nomad said:
The texture seems kind of blurry anyway, it took my eyes a second to adjust to it. I'm not sure how it could be sharper.
It looks plenty sharp to me. Are you sure something's not wrong on your end?

Old Post 07-22-12 21:01 #
DuckReconMajor is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
NiuHaka
Member


Posts: 588
Registered: 06-10


This is by far the most complicated, complex and time consuming doom texture to re-render into hi-res. This texture is the main reason that i took a long break from doing any work on Ascension. It was just that tedious for me.

I realy do like what you have done here. I am quite excited to see the end result. It is good that you are getting this one out of the way early in your project. Good work.

Old Post 07-22-12 21:16 #
NiuHaka is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DooM_RO
Senior Member


Posts: 1540
Registered: 02-11


I don't know...it's a very faithful representation but it looks too low tech. Like something from the '80s? What do you think about making it a little more futuristic?

Old Post 07-23-12 14:07 #
DooM_RO is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Avoozl
Forum Staple


Posts: 2580
Registered: 06-09



Vermil said:
It could be Jpeg related compression or GZDoom's renderer in general or just the specific GZDoom renderer settings he's using.

I feel using the jpeg compression isn't such a good idea because of the compression artifacts.

Last edited by Avoozl on 07-23-12 at 14:53

Old Post 07-23-12 14:36 #
Avoozl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1700
Registered: 03-04



DooM_RO said:
looks too low tech. Like something from the '80s? What do you think about making it a little more futuristic?


Many older visions of the future become 'dated' as time passes.

I mean, 'Corridor7: Alien Invasion', developed in 1994, takes place in 2012 (eep!), yet the computer monitors are CRT ;)

I hope that makes sense; I had difficulty writing it.

Old Post 07-23-12 14:38 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
bcwood16
Member


Posts: 413
Registered: 08-11



DooM_RO said:
I don't know...it's a very faithful representation but it looks too low tech. Like something from the '80s? What do you think about making it a little more futuristic?


ummm, I do like this idea, but also would not want to see anything sway too much from the original. As level design is basic and open, anything too sophisticated would stand out too much. Having saying that it would be good to compare and see how it fits.

Old Post 07-23-12 14:39 #
bcwood16 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


The blurry effect of screenshots must be caused by my resolution settings or something. On my monitor everything look sharp, but when I look at my posts in my work, where I have smaller monitor, then I see some parts are blurry.
Anyway I'm make some test with flats to see how whole thing will look together. I was inspired a debate from thread "Anything to make DOOM a little bit newer?!". I agree with the opinion that highres stuff don't feet well in classic maps on Doom engine. But I think if textures are made correctly and very similar to his originals, there are still Doomish feeling in game. I always imagined correct hires textures for Doom this way - if you are far from a wall, there texture look like original, but if you come closer, then you see sharp shapes and new details instead of pixels. Anyway here's my quick test. Flats are in progress, so I know there are far away from perfect. But in my opinion this still look very similar to Classic Doom and have Doom feeling. Maybe I'm wrong.

http://i.imgur.com/2FriK.jpg

And about the comp texture there is not done yet, but I think there is no reason to change them to look more futuristic then original.

Old Post 07-23-12 22:38 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Marnetmar
Forum Staple


Posts: 2827
Registered: 09-10


I hope you add more rust/grime/etc to the comp texture before it's finished. Looks good.

Old Post 07-24-12 04:34 #
Marnetmar is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DooM_RO
Senior Member


Posts: 1540
Registered: 02-11



Marnetmar said:
I hope you add more rust/grime/etc to the comp texture before it's finished. Looks good.


Not necessarily just rust/grime, he could put extra buttons or some wiring or make some of the smaller panels torn out like in doom 3.

I agree with Reinchard, the textures should look exactly the same from a distance but if you look closer you see all kinds of new details. STARTAN could really use such treatment because it looks rather plain.Maybe a few cracks?Or a busted panel showing what's BEHIND the metal sheet?

Old Post 07-24-12 06:07 #
DooM_RO is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Ok, here's new version of STARTAN1 texture:

http://i.imgur.com/Ju6pR.png

Old Post 07-24-12 15:39 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
NiuHaka
Member


Posts: 588
Registered: 06-10


Nice detail. It really ages the texture. makes it seem like the phobos bases haven't been inhabited by humans for a few years. That, or the paint was laid on too thick and it cracked as it dried.

Old Post 07-24-12 16:34 #
NiuHaka is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Thanks. I'm still working on comp texture (currently on cables) but in break I'm make very rough version of DOORTRAK:
http://i.imgur.com/kgN8y.png

NiuHaka, if you want you can use some of my textures in your project, there all are free for use.

Old Post 07-24-12 19:50 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 09:10. Post New Thread    Post A Reply
Pages (26): « First ... « 3 4 5 [6] 7 8 9 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Reinchards high resolution textures and sprites - demo available

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.