Reinchard666
Member
Posts: 326
Registered: 05-08 |
Ok ok, I know this all things, but I'm make textures NOT levels, and I don't abandon this project only because classic Doom has outdated map design. Following this line of thought, if I have to remake all levels, just to fit them with my textures, in next step I would have change lights and shading, etc etc... This is TEXTURE project. Thats what you all talking about is "Doom Ascension" - there are remasterd levels and other fantastic stuff. And Doomsday engine is fantastic, may I also shift to Doomsday from GZDoom, which look much worst without Jdoom style of shading (I don't know how to call it, but I'm talking about this subtle shading in corners, I don't kno why this is not implemented to GZDoom [insteed of this GZDoom has totally stupid rabbit cursor - WTF?]).
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