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cannonball
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Posts: 2219
Registered: 07-11


http://img194.imageshack.us/img194/6404/mdoom.png

Get it here

http://speedy.sh/4jmYf/concern.zip

Idgames link

http://www.doomworld.com/idgames/?id=17267
-------------------------------------------------------------------
I was bored and made a simple map, this has progressed into a episode speedmapping project.
http://www.mediafire.com/?4g6xg5szoduo29y
I shall try and do the episode as quick as possible and if applicable update the wad each day.
Images
http://imageshack.us/photo/my-images/407/e1m13.png/
http://imageshack.us/photo/my-images/14/e1m12.png/
http://imageshack.us/photo/my-images/204/e1m11.png/
Current progress
E1M1 - Toxic Touchdown (complete)
E1M2 - Mutagenic Quarantine (complete)
E1M3 - The Cleanser (complete)
E1M4 - Withering Gardens (complete)
E1M5 - Administration (complete)
E1M6 - Laboratory (complete)
E1M7 - Reactor (Complete)
E1M8 - Particle Accelerator (Complete)
E1M9 - Atom Smasher (complete)
idgames link
http://www.doomworld.com/idgames/index.php?id=16858
-----------------------------------------------------------------
The project shall be extended to 3 episodes (tech/helltech/hell, the usual stuff). Though the later maps will probably not be speedmapped but made at a more leisurely pace and whenever I have time.
Episode 1 (cbspeed or colliding with the dead - updated maps from cbspeed.wad)
Episode 2 "Parallel world" - Standard episode 2 theme with hopefully a lot of dark, haunting areas
E2M1 - Collider Anomaly (completed)
E2M2 - Logistics (completed)
E2M3 - Hydrophonic Facility (completed)
E2M4 - Infirmary (Completed)
E2M5 - Tactical Command (Completed)
E2M6 - Haunted Cellars (Completed)
E2M7 - The Core (Completed)
E2M8 - Gates To Hell (Completed)
E2M9 - Blackout (Completed)

Episode 3 "Hellish Extermination" - Standard hellfest
E3M1 - Passover (completed)
E3M2 - Fire Temple (completed)
E3M3 - Infernal Catacombs (Completed)
E3M4 - Demonizer (completed)
E3M5 - Complex Trauma (completed)
E3M6 - Devils Crucible (completed)
E3M7 - Back To System Central (completed)
E3M8 - Fortress Of Tyrants (completed)
E3M9 - Cyberslayer (completed)

Thought I would also add the youtube videos of the progress made through terrible demos
http://www.youtube.com/watch?v=IWQH...948757B&index=6
http://www.youtube.com/watch?v=nYnN...948757B&index=7
http://www.youtube.com/watch?v=_HX_...948757B&index=8
http://www.youtube.com/watch?v=nkbZmahSFCM
http://www.youtube.com/watch?v=5sGCsPeEi2M

Testers
Larzuk
Nevan

Last edited by cannonball on 07-20-13 at 08:13

Old Post 06-27-12 00:29 #
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cannonball
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Posts: 2219
Registered: 07-11


Wad updated, now with two maps, see first post. Any comments/criticism welcome.
E1M2 images
http://imageshack.us/photo/my-images/209/e1m23.png/
http://imageshack.us/photo/my-images/829/e1m22.png/
http://imageshack.us/photo/my-images/840/e1m21.png/

Old Post 06-28-12 00:02 #
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walter confalonieri
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Posts: 2077
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looks cool from the pictures, anyway for what port this level is intended?

Old Post 06-28-12 00:09 #
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cannonball
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Posts: 2219
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Should be vanilla compatible, but I can't offer guarantees. I should learn how to use dosbox and get vanilla working.

Old Post 06-28-12 00:11 #
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Memfis
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The name is already taken: http://www.doomworld.com/idgames/index.php?id=15174

Old Post 06-28-12 00:14 #
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cannonball
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Posts: 2219
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Memfis said:
The name is already taken: http://www.doomworld.com/idgames/index.php?id=15174

Whoops ok, I shall leave the wad name blank for now before I find a name which isn't taken. It was just off the top of my head and I didn't check.
Edit - wad now called cbspeed.wad until I can think of a better name. Lin changed in first post, though the wad is exactly the same in content

Last edited by cannonball on 06-28-12 at 00:39

Old Post 06-28-12 00:19 #
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hex11
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cannonball said:
Should be vanilla compatible, but I can't offer guarantees. I should learn how to use dosbox and get vanilla working.


You can also test with Chocolate Doom. I tried your E1M1 like that and it ran fine. Didn't notice any visual glitches, even despite using the Freedoom IWAD. The map's not bad, although pretty small and easy, but that's okay for E1M1 slot. Keep at it. :-)

Old Post 06-28-12 07:30 #
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Dutch Doomer
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Looks pretty cool. Perhaps the rooms in the screens you posted in your second reply could use some downscaling. They seem a bit large. The best shots are the ones in your first post.

Last edited by Dutch Doomer on 06-28-12 at 13:46

Old Post 06-28-12 13:39 #
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cannonball
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Posts: 2219
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I tried to scale down some of the areas in E1M2, not sure it worked to well though.
I failed to fully make E1M3 today, though layout wise it is almost complete. Probably contains the worst train ever made.
Screens of the rather rough E1M3
http://imageshack.us/photo/my-images/225/e1m33.png/
http://imageshack.us/photo/my-images/696/e1m32.png/
http://imageshack.us/photo/my-images/27/e1m31.png/
I shall release the newest version of the wad tomorrow, hopefully with E1M3 and E1M9 completed.

Last edited by cannonball on 06-28-12 at 23:38

Old Post 06-28-12 23:31 #
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Archvile78
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Just played what's available so far, i'm enjoying it. You've done a good job. :)

Old Post 06-29-12 00:03 #
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cannonball
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Posts: 2219
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Updated wad, now with E1M3
Also a few texture alignments in E1M1 and scaling down in some areas of E1M2.
Updated wad - see first post
There won't be any more updates until Sunday, I'm currently in the process of moving back home from university. But I have started work on E1M9

Old Post 06-29-12 15:30 #
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walter confalonieri
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Posts: 2077
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played the e1m1 today and i found it really cool! I liked the "power ranger" midi, it made me LOL

Old Post 06-29-12 20:51 #
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cannonball
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Posts: 2219
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Cheers, haha yeah it does have that kind of feel, I don't think that theme song transfers well to midi. I might change it tbh.
Anyway, the wad has been updated now with the secret map. It should be very fun to play, quite tough in parts especially on uv, but there should be some reward to people playing the maps consecutively.
Also one dodgy door in E1M3 has been patched up.
Download in first post
Pics of E1M9
http://imageshack.us/photo/my-images/221/e1m93.png/
http://imageshack.us/photo/my-images/210/e1m92.png/
http://imageshack.us/photo/my-images/42/e1m91.png/

Old Post 07-02-12 11:53 #
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walter confalonieri
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no, no, keep the MIDI on e1m1, it could be weird but it fits good....

also, played the previous version of your wad (the one without any new fixing on e1m3...) and i found a visplane bug on doom.exe in e1m2... in e1m3 i don't found any problem of sort, died on the red keycard door room...

Old Post 07-02-12 15:08 #
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Memfis
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Yep, you definitely should keep that midi, it's cool. :D

I've played through e1m1-e1m3 a few days ago. I thought that there was too many monsters on m2 and m3. You make large areas with a lot of room to dodge so fighting hordes feels tedious to me rather than dangerous/exciting.

Here is my FDAs: http://content.wuala.com/contents/k...em_FDA.zip?dl=1 (I've also included the old version of the wad in case you don't have it anymore)

Old Post 07-02-12 15:32 #
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cannonball
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Posts: 2219
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walter confalonieri said:
no, no, keep the MIDI on e1m1, it could be weird but it fits good....

also, played the previous version of your wad (the one without any new fixing on e1m3...) and i found a visplane bug on doom.exe in e1m2... in e1m3 i don't found any problem of sort, died on the red keycard door room...



Ah fair enough, i shall :)
That's interesting, where about did you find it?
As for Memfis's comments, it is probably true, so I am currently removing monsters, mostly imps, this is especially true for Map2. I am also shrinking the penultimate room.
Map3, hmm, the only room I found big was the start area in the slime, that was sort of deliberate. I will see what I can do with that map.

Old Post 07-02-12 17:43 #
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cannonball
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Posts: 2219
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E1M4 done, little different in layout, outdoor areas are difficult to do.
Anyways wad updated with new map and some changes to E1M2 and E1M3.
Titlepic added for funsies. See first post.
http://imageshack.us/photo/my-images/850/e1m43.png/
http://imageshack.us/photo/my-images/338/e1m42.png/
http://imageshack.us/photo/my-images/444/e1m41.png/

Old Post 07-03-12 22:40 #
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cannonball
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More done on this today, no new changes to the previous levels, for which I can remember
E1M5 - Administration (complete)
E1M6 - Laboratory (just started to make this level)
No new wad update, just some screens, I shall release an update when I've finished E1M6
E1M5
http://imageshack.us/photo/my-images/684/e1m51.png/
http://imageshack.us/photo/my-images/16/e1m52.png/
E1M6
http://imageshack.us/photo/my-images/819/e1m61.png/
http://imageshack.us/photo/my-images/10/e1m62.png/

Old Post 07-06-12 00:59 #
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cannonball
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E1M5 and E1M6 complete
E1M6 is pretty much where my sadistic side kicks in, it's pretty deadly and you will know from about the first shot fired ;) it is finish-able/maxable as I did a steady run before applying the difficulty settings.
Wad download in first post, enjoy :)

Old Post 07-07-12 23:48 #
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cannonball
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E1M8 complete, but only UV difficulty, e1m7 started, but only the starting area and exit finished. I will probably complete this wad by Tuesday, any thoughts on the levels so far would be much appreciated.

Old Post 07-08-12 22:56 #
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Katamori
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Nice work! You should continue it later with E2 and E3 style...

Old Post 07-08-12 23:57 #
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Katamori
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Sorry, double post! Delete this one pls!

Old Post 07-09-12 00:04 #
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cannonball
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Katamori said:
Nice work! You should continue it later with E2 and E3 style...

Maybe one day I might do that, and thanks :)

Old Post 07-09-12 14:19 #
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cannonball
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cbspeed is now complete and in beta form. I shall give it a couple of days to see what people think, and then I shall upload to Idgames.
Final wad with text file can be downloaded from the link at the first post.
It is advisable to use a limit removing port as it is likely that I went overboard in places and there likely to be some visplane overflows. Sorry.
Pics of last 2 maps
E1M7
http://imageshack.us/photo/my-images/716/e1m71.png/
http://imageshack.us/photo/my-images/194/e1m72.png/
http://imageshack.us/photo/my-images/195/e1m73.png/
E1M8
http://imageshack.us/photo/my-images/688/e1m8.png/

Old Post 07-10-12 22:03 #
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cannonball
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I was just wondering, if anyone knows how to get the levels names on the end level screen to look clear and not have a grey box background instead of seeing the screen behind like this;
http://imageshack.us/photo/my-images/4/doomwordodd.png/
I'm using doomword, am I just doing something stupid?

Old Post 07-11-12 23:20 #
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cannonball
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Episode 1 released on idgames, have fun
http://www.doomworld.com/idgames/index.php?id=16858
I will hopefully make Episodes 2,3 and 4 and some point.

Old Post 07-21-12 09:29 #
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cannonball
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I have started on making episodes 2 and 3 for this wad, thought I would show off what levels I have made and ask if anyone would like to playtest this wad during the production of the remaining levels
I also changed the name of the wad from now on, using a terrible pun based on the loose storyline going here.
http://www.mediafire.com/?o0khid7sj4aix3k
New levels
E2M1 - Collider Annomaly
E2M2 - Logistics (didn't fix the secrets problem I made...facepalm)
E3M1 - Passover (I posted this as a single level a long time back)
E3M2 - Fire Temple
Bits of E3M3 and E3M8 are present.
Fixed the level titles of the intermission screen as well.

Last edited by cannonball on 10-10-12 at 22:49

Old Post 10-10-12 21:58 #
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Chex Warrior
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Trying to figure out how I missed these levels, will definitely give them a try tonight.

Old Post 10-12-12 16:00 #
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cannonball
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Some Pictures of E2M3
http://imageshack.us/photo/my-images/9/e2m31.jpg/
http://imageshack.us/photo/my-images/62/e2m32.jpg/
http://imageshack.us/photo/my-images/825/e2m33.jpg/
http://imageshack.us/photo/my-images/580/e2m34.jpg/

Old Post 10-14-12 22:56 #
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cannonball
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New Year, more progress, thought I would just release another alpha of this wad
New levels since last alpha
E2M3, E2M4, E2M8, E3M5, E3M6, E3M7
Oh and some edits to E1M2 and E1M5
http://filesmelt.com/dl/concernednyalpha.zip

Old Post 01-03-13 18:18 #
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