cannonball
Senior Member

Posts: 1530
Registered: 07-11 |
walter confalonieri said:
no, no, keep the MIDI on e1m1, it could be weird but it fits good....
also, played the previous version of your wad (the one without any new fixing on e1m3...) and i found a visplane bug on doom.exe in e1m2... in e1m3 i don't found any problem of sort, died on the red keycard door room...
Ah fair enough, i shall :)
That's interesting, where about did you find it?
As for Memfis's comments, it is probably true, so I am currently removing monsters, mostly imps, this is especially true for Map2. I am also shrinking the penultimate room.
Map3, hmm, the only room I found big was the start area in the slime, that was sort of deliberate. I will see what I can do with that map.
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