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invictius
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Are there any pwads that need to be run with the tnt or plutonia iwad, instead of doom2?

Old Post 07-06-12 06:56 #
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sgt dopey
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TNT 2 and Plutonia 2 obviously

Old Post 07-06-12 07:14 #
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invictius
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sgt dopey said:
TNT 2 and Plutonia 2 obviously


Plutonia 2 seems to run with doom2.wad just fine.

Old Post 07-06-12 09:03 #
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Valts
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Plutonia: Revisited Community Project
Heroes' Tales

Old Post 07-06-12 09:59 #
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BaronOfStuff
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Posts: 1300
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invictius said:


Plutonia 2 seems to run with doom2.wad just fine.



It would run with it fine, but certain textures from Doom II were replaced in Plutonia which would potentially make some areas look really shit.

Old Post 07-06-12 13:00 #
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kmxexii
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Hell Awakened, though it also requires TNT for at least one other texture.

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Old Post 07-06-12 14:13 #
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darkreaver
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skepland for Plutonia

Old Post 07-06-12 14:42 #
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RjY
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Lethe, also Plutonia.

Old Post 07-06-12 16:09 #
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Du Mhan Yhu
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Da Will, It requires the Plutonia wad.


http://www.doomworld.com/idgames/?id=15599

Old Post 07-06-12 16:26 #
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Megamur
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Posts: 1400
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The Hells Grammar School Project

This is the only one I've come across so far. Not a level in the usual sense, but more like a series of scripted boss fights with vaguely comical school-themed dialogue and locations.

Old Post 07-06-12 23:32 #
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T-Rex
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TNT: Renascence, obviously for TNT.

Old Post 07-08-12 05:10 #
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myk
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I've seen quite a bunch, especially for Plutonia, including various one-level releases. Searching with the idgames database for plutonia in the whole text file should be useful, although you will have to sift through some noise from the ones that simply mention it.


invictius said:
Plutonia 2 seems to run with doom2.wad just fine.
Not really that fine, but only on newer source ports that run a WAD regardless of missing resources, although in that case you get visual ugliness every time a missing texture needs to be rendered. So, even then, you still need Plutonia to get the full experience, without (visual) bugs. On the other hand, if you try it on all the engines that don't do this, it just won't work.


BaronOfStuff said:
It would run with it fine, but certain textures from Doom II were replaced in Plutonia which would potentially make some areas look really shit.
The Final DOOM IWADs add some textures, and use modified TEXTURE1 and PNAMES lumps to do so. A few, I think, are just replacements, but many are additions.

Old Post 07-08-12 05:19 #
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hawkwind
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Posts: 1014
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Here's some additional ones ...

PLUTONIA ...

1dofhell.wad
20dnhell.wad
bunker.wad
c-shock.wad
CBase.wad
IHIC.wad
nessy.wad
Mek-Salm.wad
mpl.wad
palenque.wad.wad ... not a typo.
pitfalls.wad
Philplu.wad
PLCASTLE.WAD
plut1.wad
plutwad.wad
scrchhet.wad
sp1.wad

TNT ...

32hnpain.wad
BCv10.wad
corvus.wad
ht.wad
napalm.wad

Also TNT2 - Devilution, will run with Doom2.wad. It will not require the TNT iwad to display all the textures.

Last edited by hawkwind on 07-09-12 at 07:40

Old Post 07-08-12 07:55 #
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pcorf
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Posts: 1387
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Twzone2.wad released nearly 13 years ago was originally for TNT but I decided to put the TNT textures into twzone2.wad so it would run with Doom 2.

Old Post 07-08-12 11:44 #
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Gez
Why don't I have a custom title by now?!


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invictius said:
Plutonia 2 seems to run with doom2.wad just fine.

If you are not playing it with a port for which there is a MAPINFO lump, the level names and story text will come from DEHACKED instead. And since it's the Plutonia strings that are replaced, this part of the game, although minor, will not work if you are using doom2.wad since then the port will display the Doom II string.

Old Post 01-06-13 15:21 #
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Quasar
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Posts: 6087
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Even the first room of the first level of PL2 looks completely wrong if played with doom2.wad. Seriously, it doesn't "work", just because it runs with ZDoom or EE >_> It's not meant to be played that way.

Old Post 01-06-13 16:10 #
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