I really liked the looks of this map and you must have spent an awful lot of time on making this beast. But I must say that this plays horrible. I got lost all the time and the fights where nothing more than shooting at different enemies in open areas with weak weapons.
The alternative weapon sprites doesn't really work well either, with shotgun being the worst sprite. It takes all the feeling away from the original sprite by removing the recoil animation.
This map reminds me alot of hellcore 2.0 with it's beautiful design but poor gameplay. But I guess it's hard to make interesting gameplay when you're making maps that are open and big like this. Maybe if I was in the mood for playing doom just to explore I could have found this map interesting.
Enjay ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT
I'm a sucker for city maps and I loved Overdose. This time you have really managed to capture the feel of a city with some heavily bombed/ruined areas and the style fits very neatly with Overdose. Good stuff!
Lainos said: WAD was tested in prBoom+. I have not seen any serious bugs, and nobody said me about it.
I have clearly seen this in prboom+ software, glboom+ hardware, zdoom software, gzdoom hardware and Risen3D. Either/or check those sectors in an editor or check in-game, and you will see the issue ... guaranteed.
Only complaint is that the exit is tucked away in a really hard-to-find area, so much that I had to open up the map in an editor to find it. I did get the "now where do I go?" feeling a couple of times, but managed to find the way forward without that much trouble anyhow. I definitely appreciate how the interior of the complex is completely free to roam -- we need more of this. :)
It's sad to hear the claim that this is your last wad, though... I haven't even had the chance to recruit you for Hacx 2.0 yet. :P