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arkore
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In 2025, the global economy collapses, and unemployment and crime rates skyrocket. The government begins broadcasting a violent game show in which convicted criminals(players) fight for their lives and avoid certain death for a chance to be pardoned and set free.

Moving from Area to Area within the studio/arena, players must shoot down hordes of enemies that advance from all directions, while at the same time collecting weapons and power-ups until a final show down.

http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/zone-f-logo.jpg

Website: http://tinyurl.com/zone-f-project

---

Updates:
v0.6 (IN PROGRESS. DEMO RELEASED:2013-03-11)
- Currently undergoing significant changes.
- Now based off: Smash TV, Running Man, and Cube.
- Updated story.
- Major changes to rooms.
- New textures. (+45 themed textures / +75 patches.)
- New texture naming scheme.
- New music. (+5 professional purchased themed tracks, including Bonus Round track, and Ending track.)
- Extended deadline.

v0.5
- Major changes to rooms/encounters.
- New textures. (+20 doom-themed textures / +33 patches.)

v0.4
Changes to rooms.

v0.3
Changes to rooms.
Changes to rules.

v0.2
Changes to gates and switches systems.

v0.1
Based off Smash TV and Cube.

---
---
---

Summary of this thread:

Xaser said:
interesting, but limiting the design to a featureless, square box most certainly isn't.
07-25-12

This project is no longer limited. Each map is now a full unique layout of a series of rooms, corridors, etc. I say unique, because there will still be some limitations.
01-04-13


Xaser said:
I've heard that limitations breed creativity (and agree to some extent)
07-25-12

An example limitation would be the usage of the key cards Red, Blue, and Yellow. Key cards are no longer the focus in maps, but rather now a series of "Exit Gates" that are opened(unlocked) via switches throughout the map.
01-04-13


Justince said:
an entire megawad would be tedious.
07-26-12

This is no longer a concern, because this project is no longer limited.

This will be a unique and popular megawad, and I feel I can offer a nice experience over a course of 32 maps, divided into 4 sections/parts.

The project is no longer limited to single-room maps.
- There will be variation/fluxation in the maps; some short, some long.
- The first map will be a Starting map, with stylish environment.
- There is also a Bonus Round map(with no monsters), which is a nice break from the other maps.
- There will be an Ending map(no monsters) as well, with stylish environment and custom music.
01-04-13


GhostlyDeath said:
a Megawad which requires more than one player to beat (i.e. puzzles, switches) etc. would be awesome.
07-30-12

Very fun.
However, I have received complaints from players that found it to be too restrictive to force 4 player coop.
So, I've changed 4-player puzzles to be optional now. I add alternate path(or route) in the map for a player to walk through to bypass the puzzle; if a single player wants to play the map. As penalty though--for playing singleplayer--the length and difficulty of the alternate path/route is increased significantly.
01-04-13


Memfis said:
1) LOTS of restrictions, both design and gameplay related. You give your mappers very little freedom.
2) Very unusual concept, most people would rather work on something a bit more "traditional".

11-17-12

1) The project is no longer restricted.
2) The concept is more along the lines of "traditional" now.
01-04-13

Last edited by arkore on 03-12-13 at 06:31

Old Post 07-25-12 00:02 #
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Xaser
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Okay, I've heard that limitations breed creativity (and agree to some extent), but the restrictions you've levied here are obscene. o_O

The idea of building a map that takes four players to beat is interesting, but limiting the design to a featureless, square box most certainly isn't.

Old Post 07-25-12 03:04 #
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BloodyAcid
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I'll take a stab at MAP12.

Old Post 07-25-12 04:51 #
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Vordakk
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Xaser said:
Okay, I've heard that limitations breed creativity (and agree to some extent), but the restrictions you've levied here are obscene. o_O

The idea of building a map that takes four players to beat is interesting, but limiting the design to a featureless, square box most certainly isn't.



All of this. Consider granting some leeway in your ruleset.

Old Post 07-25-12 05:16 #
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arkore
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Last edited by arkore on 01-04-13 at 19:30

Old Post 07-25-12 05:36 #
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Justince
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I think you mean SmashTV in the arcade. Anyway, this concept sounds incredibly difficult, but cool if it could be done. Dooms gameplay already has so many uncontrollable variables just balancing gameplay for a single player is a challenge, let alone 4 people. Also, maybe start with 10 maps and see how it goes, an entire megawad would be tedious.

Old Post 07-26-12 21:07 #
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arkore
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Old Post 07-26-12 21:49 #
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Old Post 07-30-12 13:45 #
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GhostlyDeath
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Xaser said:
Okay, I've heard that limitations breed creativity (and agree to some extent), but the restrictions you've levied here are obscene. o_O

The idea of building a map that takes four players to beat is interesting, but limiting the design to a featureless, square box most certainly isn't.



I agree, a Megawad which requires more than one player to beat (i.e. puzzles, switches) etc. would be awesome.

Old Post 07-30-12 19:47 #
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Sodaholic
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Xaser said:
The idea of building a map that takes four players to beat is interesting

Something like Hired Guns would be pretty cool, IMO.

Old Post 11-17-12 09:10 #
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Memfis
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arkore said:
I'm curious why no one has signed up for mine

* I don't think most mappers have any experience in coop oriented mapping. Especially in 4 player only coop!
* LOTS of restrictions, both design and gameplay related. You give your mappers very little freedom.
* Very unusual concept, most people would rather work on something a bit more "traditional".
* I think you've released only one map (http://www.doomworld.com/vb/post/1083609) and in this thread you posted only one uninteresting screenshot. People are more likely to join your project when you're well-known mapper and you can show some cool shots.

Old Post 11-17-12 16:18 #
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Pottus
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Sounds good, put me down for MAP06 then.

Old Post 11-17-12 16:26 #
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Last edited by arkore on 01-04-13 at 19:32

Old Post 11-17-12 17:00 #
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Old Post 11-19-12 05:35 #
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Pottus
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That logo is particularly impressive.

Old Post 11-19-12 07:44 #
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Old Post 11-24-12 21:56 #
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Old Post 12-07-12 23:31 #
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Justince
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Nice to see an update. The logo is very cool. I'll try and play your demo and get some useful feedback. One good thing about a server farm is there's always mutiplayer something going on.

Old Post 12-08-12 19:15 #
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See latest updates: main thread post

Last edited by arkore on 01-04-13 at 19:37

Old Post 12-08-12 21:06 #
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So, here it is: Chapter 1. (DEMO)
Yes, you get 12 maps now, and you get to experience new music, bonus maps, and the intermission map(an adventure map) that leads to the next Sector(MAPS 12 - 20). Be careful though, because the path leading to the next Sector is guarded by Cyberdemons.

v0.6 Features:
- Currently undergoing significant changes.
- Now based off: Smash TV, Running Man, and Cube.
- Updated story.
- Major changes to rooms.
- New textures. (+45 themed textures / +75 patches.)
- New texture naming scheme.
- New music. (+5 professional purchased themed tracks, including Bonus Round track, and Ending track.)
- Extended deadline.

http://tinyurl.com/zone-f-project (New download, new screenshots, etc.)

Last edited by arkore on 04-11-13 at 05:07

Old Post 03-12-13 06:40 #
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arkore
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Few screenshots for you:
http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/perspective/01.png
http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/perspective/02.png
http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/perspective/03.png
http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/perspective/04.png
http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/perspective/05.png
http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/perspective/06.png
http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/perspective/07.png
http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/perspective/08.png
http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/perspective/10.png

Old Post 03-12-13 06:47 #
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arkore
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Anyone try this with 3 of their friends yet?

Old Post 04-11-13 05:09 #
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Tango
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no but i would really like to. unfortunately i don't have enough friends :p

i'd love it if someone hosted a server for this though

Old Post 04-11-13 06:10 #
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