arkore
Mini-Member

Posts: 68
Registered: 05-12 |
In 2025, the global economy collapses, and unemployment and crime rates skyrocket. The government begins broadcasting a violent game show in which convicted criminals(players) fight for their lives and avoid certain death for a chance to be pardoned and set free.
Moving from Area to Area within the studio/arena, players must shoot down hordes of enemies that advance from all directions, while at the same time collecting weapons and power-ups until a final show down.
http://www.ryanbriscall.com/games/level-design/doom/zone-f/img/zone-f-logo.jpg
Website: http://tinyurl.com/zone-f-project
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Updates:
v0.6 (IN PROGRESS. DEMO RELEASED:2013-03-11)
- Currently undergoing significant changes.
- Now based off: Smash TV, Running Man, and Cube.
- Updated story.
- Major changes to rooms.
- New textures. (+45 themed textures / +75 patches.)
- New texture naming scheme.
- New music. (+5 professional purchased themed tracks, including Bonus Round track, and Ending track.)
- Extended deadline.
v0.5
- Major changes to rooms/encounters.
- New textures. (+20 doom-themed textures / +33 patches.)
v0.4
Changes to rooms.
v0.3
Changes to rooms.
Changes to rules.
v0.2
Changes to gates and switches systems.
v0.1
Based off Smash TV and Cube.
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Summary of this thread:
Xaser said:
interesting, but limiting the design to a featureless, square box most certainly isn't.
07-25-12
This project is no longer limited. Each map is now a full unique layout of a series of rooms, corridors, etc. I say unique, because there will still be some limitations.
01-04-13
Xaser said:
I've heard that limitations breed creativity (and agree to some extent)
07-25-12
An example limitation would be the usage of the key cards Red, Blue, and Yellow. Key cards are no longer the focus in maps, but rather now a series of "Exit Gates" that are opened(unlocked) via switches throughout the map.
01-04-13
Justince said:
an entire megawad would be tedious.
07-26-12
This is no longer a concern, because this project is no longer limited.
This will be a unique and popular megawad, and I feel I can offer a nice experience over a course of 32 maps, divided into 4 sections/parts.
The project is no longer limited to single-room maps.
- There will be variation/fluxation in the maps; some short, some long.
- The first map will be a Starting map, with stylish environment.
- There is also a Bonus Round map(with no monsters), which is a nice break from the other maps.
- There will be an Ending map(no monsters) as well, with stylish environment and custom music.
01-04-13
GhostlyDeath said:
a Megawad which requires more than one player to beat (i.e. puzzles, switches) etc. would be awesome.
07-30-12
Very fun.
However, I have received complaints from players that found it to be too restrictive to force 4 player coop.
So, I've changed 4-player puzzles to be optional now. I add alternate path(or route) in the map for a player to walk through to bypass the puzzle; if a single player wants to play the map. As penalty though--for playing singleplayer--the length and difficulty of the alternate path/route is increased significantly.
01-04-13
Memfis said:
1) LOTS of restrictions, both design and gameplay related. You give your mappers very little freedom.
2) Very unusual concept, most people would rather work on something a bit more "traditional".
11-17-12
1) The project is no longer restricted.
2) The concept is more along the lines of "traditional" now.
01-04-13
Last edited by arkore on 03-12-13 at 06:31
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