MAP01 - 0 deaths, 3:46, K/S: 82/0
Not the first time, I remember having played this map, and only this map, red walls, invuln, being crushed and quitting in rage. So this time, I played cautiously. A very bad start to the WAD, IMO.
MAP02 - 0 deaths, 11:18, K/S: 100/100
I like the design and the oh-so-oldschool feel. Didn't mind so many switches before plasma, but the author obviously doesn't know about the possibility of pressing switches which are not raised. What was wrong here is that I seemed to take always the last possible path to progress. I was running around the completely empty level 80% of the time.
MAP03, MAP04 a bit early, in spoilers
spoiler - highlight to read:
MAP03 - 0 deaths, 4:39, K/S: 100/0
Nice start, weird indoor/outdoor combos, the switches are actually pretty annoying here. You can probably finish the level in something like 0:01 time, I didn't check it with the editor afterwards. Forgettable.
MAP04 - 0 deaths, 7:58, K/S: 100/0
Again, too easy. 80% of the time was running looking for switches without a single enemy to kill. The design was rather cool, I liked that red bars opening to blue bars opening to yellow bars. Standard nukage environment texturing, but (or: "so") the design was good overall. It was the gameplay which was horrible.
The WAD isn't horrible itself so far, the author knows how to design maps without big flaws, but it just lacks some cleverness. Some deeper thought. Cleimos II, not to mention Obituary, were light years ahead.
PS does anyone know what the title BF_THUD! means???