Jack101
Mini-Member
Posts: 55
Registered: 06-12 |
ellmo said:
I've finished the first map so far. You really don't mess about difficulty, do you! There's very little health and the brown potato-demons deal a shitload of damage. Little pinkies are a terrible nuisance too and with demonic crates you can never tell when they take aim to start shooting the chaingun.
I love making my maps difficult, but since some people didn't like that, I decided to be nice and make the wad easier, also giving the pistol some extra speed since I really really never loved using the pistol because it was slow and ineffective, but that's just my thoughts.
Speaking of the little demons, you can thank me for making them a tad bigger since I myself found them annoying and haven't actually used them much after map03.
ellmo said:
I would like to point out that I simply LOVE the green theme. Default doom textures tinted green work wonders and even though you use just a handful of them, areas don't seem repetitive to me and I don't get lost. You have a very good eye for textures really.
And you don't use slopes!
I'm picky, when a room just feels empty or bland, I have the strong urge to detail it, which I suppose is good, I don't use slopes that much because I usually can't find a good place to put it, and I don't want to just put it in just for the sake of things. I prefer using slopes on outdoor areas because to me it looks better using stairs than slopes on indoor areas.
Overall I'm surprised from the reactions of this wad, I got really bored as fuck from editing this (which is why the last 3 levels are rushed.), and I didn't seem too impressed with my own work, but perhaps I'm just acting kinda like agent spork (No offensive intended by the way.), thanks for the reactions and nomanations for cacoward guys, love ya! :P
Last edited by Jack101 on 11-02-12 at 00:26
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