scifista42
Member

Posts: 271
Registered: 05-12 |
Eris Falling: I took a quick look at your map (*v3.3.5) and found that your problems are easy to solve:
-the tutti effect:
You have non-zero Y offset on that texture, so lower unpegging cannot help. Change the offset to 0, or change the texture of the lowest step.
EDIT: Oh, I was talking about another tutti-frutti (on the step outside). The exit sign will, unfortunately, cannot tile properly in vanilla, because it's height is 16 and you are trying to make it 32 high.
-the 667 tag: I have no idea why it doesn't work right in vanilla, but all you need to do is:
1. Set the floor height of the tagged sector to -80.
2. Set the back lower texture of the inner linedefs to "DOOR1" (or another 72 units high texture). By "inner linedefs" I mean those that are closer to the pyramid's center. The texture won't be visible in game, but it will have an effect to the 667 tag behaviour. Then it should work in all ports.
Last edited by scifista42 on 10-13-12 at 12:36
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