ella guro
Junior Member
Posts: 114
Registered: 08-12 |
Antroid said:
I suddenly want to try my hand at map29 - the living end, and/or map04 - the focus. They both sound like something i could have ideas about, and this sounds like a good opportunity to return to doom mapping again. However, i don't wanna promise anything since my inspiration can apparently vanish into oblivion completely. Now that i've secured those slots, back to actually reading the thread beyond the first page...
i'm going to mark you down for the The Focus, if that's alright? i want the penultimate level to be something really special, especially because of how good its namesake is. i might want to have some sort of "audition" for that one, where anyone who wants the slot makes at least some of the map and shows it off before i choose who's going to take it and/or there's a vote. i might even claim it, depending on if i can get my other maps done and do something that's of good enough quality (or i'll give up one of my other claims).
Obsidian said:
Just something that occurred to me: some of the original Doom and Doom II maps had small errors in them, such as slime trails. Are we allowed that same small margin of error?
unless it's part of some intentional effect, try to avoid it. i think Doom 2's bugs had more to do with the amount of time it was made in than anything else.
Last edited by ella guro on 08-21-12 at 01:27
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