Obsidian
Forum Regular

Posts: 859
Registered: 05-12 |
ella guro said:
yeah, i got it.
i liked a lot of the background details, but the only two areas that struck me as particularly interesting were the ones from the original :( otherwise, the progression was basically a linear series of hallways. especially for a map 28, i feel like this needs to be a lot bigger and more open with more landmarks and interesting architecture going on. also amount of enemies was pretty low, and then all of a sudden two spider demons are at the end. i don't want to restrict your ideas or tell you what to make, but the only thing this map has going for it for me right now are the two areas from the original :(
i don't mean to be so harsh. i just want these to be really good maps. this is map 28, after all - the wad has been building up to it. with a name like "the spirit world" it really does need to live up to that. don't be afraid to take chances and do something really out there, because this is a map that definitely warrants that as much as possible. if you don't feel you're up to that, we can arrange to switch maps or try something else. it's up to you.
this is also a reminder that there's no deadline set right now, so everyone feel free to take your time with your maps.
Dang. Maybe I'll add more Arch-Viles. >:-D
I have noticed that some of my maps are somewhat linear, so I'll try work on that. I'll expand the final area and add more monsters as well.
|