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purist
Senior Member


Posts: 2095
Registered: 04-04


Going to download this now and start playing tonight. I'm a little intimidated as the some of the maps have a reputation for being huge and that's not to my usual taste but I'm sure the quality will shine through.

Old Post 08-18-12 21:13 #
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Pirx
Forum Regular


Posts: 780
Registered: 11-04


cc4 weekend!

Old Post 08-19-12 09:49 #
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Yoman282
Newbie


Posts: 2
Registered: 07-12


Hmm, I have plenty of free time so i'm gonna start playing right now. Good job guys!

Old Post 08-19-12 10:31 #
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Hellbent
Forum Bellend


Posts: 4789
Registered: 06-00


*gush*

Ok, I'm done.

Old Post 08-21-12 02:09 #
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Xaser
Forum Staple


Posts: 2638
Registered: 07-03


Okay, guess I'll be the first to bring it up in this thread:

MAP21 is the most epic and amazing thing I've seen in Doom since Deus Vult 2. There is absolutely no way to overstate this.

Seriously, these screenshots speak for themselves:

http://i.imgur.com/WWYzOs.pnghttp://i.imgur.com/zUMKws.pnghttp://i.imgur.com/KvCtts.png
http://i.imgur.com/P3fhts.pnghttp://i.imgur.com/7kNyus.pnghttp://i.imgur.com/v8h3Ls.png

(Ignore the weapon mod -- I was lame and tested it with one of mine :P )

Megafine awesome work, Kass. I had to leap ahead and give it a runthrough before playing through anything else ('cept TGH's MAP12, which is superb as well especially in the gameplay department). So yeah, based on the 3-ish maps I've seen so far, I'd call this a contender for a certain annual something-or-other. :P

Old Post 08-21-12 05:25 #
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Crimson Dusk
Warming Up


Posts: 14
Registered: 02-12


One-upping Xaser here, map20/21 are super-amazing things. :)

I think map10 deserves two special mentions as well. The other goes to the incredible soundtrack of it.
EDIT: Not taking the big fights near the end of map10 into account though. Lots of revs/cacos/knights without enough rockets or cells to take them down, making it rely on the SSG, which got tedious. This was on a pistol start.

Last edited by Crimson Dusk on 08-21-12 at 20:07

Old Post 08-21-12 14:29 #
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DoomQuaker
Mini-Member


Posts: 67
Registered: 02-12


Yeah very thanks for the work in this CC4, I'll play as soon as possible

Old Post 08-21-12 15:03 #
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Not Jabba
Junior Member


Posts: 134
Registered: 12-04



Crimson Dusk said:I think map10 deserves two special mentions as well. The other goes to the incredible soundtrack of it. [/B]


It's a very cool song, but I actually moved it to map 8 in my personal copy because it might as well have been made for that level--fits it like a glove.

Old Post 08-21-12 17:18 #
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Aleaver
Can't spll


Posts: 1235
Registered: 08-02


Glad to see the project released! Thanks to The Green Herring for keeping this going!

Kick ass level set!

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Old Post 08-22-12 01:01 #
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DoomQuaker
Mini-Member


Posts: 67
Registered: 02-12


+1 for the Quake 2 track
+1 for the beautiful levels and textures
When I'm finished with this I'm sure it will be a +100 ;)

Old Post 08-22-12 01:30 #
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ducon
Régulier du Forum


Posts: 1346
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I wandered in a few maps. Geee, it is hard. O_o

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Old Post 08-22-12 08:46 #
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The Green Herring
Community Chest 4 Leader


Posts: 1245
Registered: 05-07


There is now an idgames/ HTML page for this WAD! You may find it here:

http://www.doomworld.com/idgames/?id=16911

The opening post has been updated with this link as well.

Old Post 08-23-12 22:49 #
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Zahid
Junior Member


Posts: 113
Registered: 05-12


played it
whole wad is great...
Map 21 is 1 of the best maps i ever saw....

Old Post 08-23-12 23:05 #
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Gez
Why don't I have a custom title by now?!


Posts: 11276
Registered: 07-07


I like how the text file, in the boilerplate section at the end, says this (about using the GothicDM textures):

The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM.

No, actually, they cannot -- unless you have a time machine.

Old Post 08-23-12 23:47 #
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The Green Herring
Community Chest 4 Leader


Posts: 1245
Registered: 05-07


That's because the disclaimer that sentence and the relevant links are part of is what the text file for the GothicDM resources says you must include if you want to use them. Don't blame us for Adelusion and co. not considering the possibility of cdrom.com no longer existing. ;)

Old Post 08-23-12 23:53 #
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The Doomist
Junior Member


Posts: 119
Registered: 07-12


This looks AWESOME! Once I'm done typing this comment, I'm downloading it, playing it, and then say how awesome it is again!

Old Post 08-24-12 04:59 #
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T-Rex
Junior Member


Posts: 249
Registered: 06-11


Been checking out LPs of Community Chest 4, and so far, the first few maps look pretty impressive. I don't know about the size of the maps and all, but I can tell that that the first fewy are not as overwhelmingly long and tedious as the CC3 maps. Nevertheless, I can't judge entirely until I play the megawad myself. Hats off to the Community Chest team for finally releasing this megawad. I bet it's an improvement over the first three Community Chests.

Last edited by T-Rex on 08-24-12 at 08:57

Old Post 08-24-12 07:14 #
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rampancy
Junior Member


Posts: 125
Registered: 03-12


thanks for all the hard work. everybody brought their best effort and the results speak for themselves. i like the new visual themes, greens and gothic and a nice blue sky. every once in a while i think "holy shit i'm still not there!?" but i'm enjoying every minute of this.

Old Post 08-25-12 06:57 #
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DoomQuaker
Mini-Member


Posts: 67
Registered: 02-12


I hope in next years we'll see Community Chest 5 :)

Old Post 08-25-12 14:47 #
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TimeOfDeath
Forum Regular


Posts: 2737
Registered: 06-06


Y'all should start CC5 at the start of next year and give a one year time limit.

Old Post 08-25-12 16:28 #
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Shadow Dweller
Forum Regular


Posts: 765
Registered: 04-06


If I'm still an unemployed bum by the time CC5 starts up, I'll probably join in.

Old Post 08-25-12 17:08 #
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Traysandor
Green Marine


Posts: 36
Registered: 05-08



gggmork said:
Yeah, yeah, yeah, get your "longest duration spent making it" or whatever its called cacoward.


You mean the Mordeth Award.

Anyways, I've seen a number of maps already thanks to certain TNS sessions and such, but I look forward to actually sitting down and playing... (Along with a LONG queue of other megawads that never get finished due to RL time constraints)

Anyways, congrats to everyone for the official release!

Old Post 08-26-12 03:42 #
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Enclave
Newbie


Posts: 9
Registered: 02-08


Guys

AMAZING WAD. I am LOVING IT

Just a quick one, On Map 11, the Exit has 4 buttons, I push all of them and they just make the noise and nothing happens... is this a puzzle or am I missing something?

Old Post 08-26-12 07:40 #
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The Green Herring
Community Chest 4 Leader


Posts: 1245
Registered: 05-07



Enclave said:
Just a quick one, On Map 11, the Exit has 4 buttons, I push all of them and they just make the noise and nothing happens... is this a puzzle or am I missing something?
You're missing something. ;)
Spoiler:
There's a power core you have to turn on first.

Old Post 08-26-12 07:53 #
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Enclave
Newbie


Posts: 9
Registered: 02-08


Of course! Doh, yep just found it

Cheers!

Old Post 08-26-12 07:54 #
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DoomQuaker
Mini-Member


Posts: 67
Registered: 02-12


Completing the last map on ultra violence completely f****d up my left arm, no more Doom for today. Anyway great wad, this is already among my favourites

Old Post 08-26-12 14:40 #
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Nevan
Member


Posts: 341
Registered: 07-10


Edit: eh disregard, found it in the end.

Last edited by Nevan on 08-29-12 at 01:08

Old Post 08-29-12 01:02 #
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Vermil
Senior Member


Posts: 1712
Registered: 03-04


The Spider Demon on Map18 is stuck on monster can't cross lines and hence can't move or attack.

Old Post 08-29-12 08:33 #
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[WH]-Wilou84
Member


Posts: 506
Registered: 12-06



Vermil said:
The Spider Demon on Map18 is stuck on monster can't cross lines and hence can't move or attack.

Indeed :o
It worked fine in older versions ( including cc4pbeta ), I don't know what happened since then...

Old Post 08-29-12 21:16 #
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The Green Herring
Community Chest 4 Leader


Posts: 1245
Registered: 05-07



Vermil said:
The Spider Demon on Map18 is stuck on monster can't cross lines and hence can't move or attack.

[WH]-Wilou84 said:
Indeed :o
It worked fine in older versions ( including cc4pbeta ), I don't know what happened since then...

...

God damn it, Jimmy.

This was after he updated his level to fix bugs, and I trusted him not to be that foolish! Oh, well.

Old Post 08-29-12 21:25 #
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