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The Green Herring
Community Chest 4 Leader


Posts: 1366
Registered: 05-07




Community Chest 4 is a full megawad boasting 32 levels made by 20 different authors. After around four years of work, it's finally here! You may download it at the link below:

http://www.doomworld.com/idgames/?id=16911

This WAD requires a Boom-compatible source port that supports increased SEGS. Thus, PrBoom+ 2.5.1.3 with -complevel 9 (for Boom compatibility) and the Eternity Engine v3.40.20 "Mjolnir" are recommended to play this WAD!

We hope you enjoy this WAD as much as we did making it!

(This WAD will be uploaded to idgames/ a few hours from now. Another post will be made when there's an HTML frontend page.)

EDIT (August 23, 2012 2:48 PM PDT): There is now an idgames HTML page for this WAD, which I have added above.
EDIT (September 8, 2012 1:42 AM PDT): I have added the updated version, above. It will be removed when I upload it onto idgames/ and makes it onto all active mirrors.
EDIT (September 9, 2012 12:43 PM PDT): Changed the link above to the final update, which will be uploaded to idgames/ shortly.
EDIT (September 12, 2012 4:18 PM PDT): Changed the update link above to the hotfix, which will be uploaded to idgames/ shortly.
EDIT (September 15, 2012 2:55 PM PDT): Removed the update link, as the hotfix is now on almost all idgames mirrors.
EDIT (October 19, 2012 5:48 PM PDT): Released a new hotfix that corrects bugs in MAP17 and MAP29. 100% Kills should now be possible on all maps.
EDIT (October 20, 2012 12:13 AM PDT): Updated the previous hotfix to fix a bug in MAP18 that was easy to trigger and could lock you outside the map. I have also uploaded it to idgames/; this post will be updated again when it's put on the archive.
EDIT (October 21, 2012 8:36 PM PDT): Removed the previous hotfix link because it is now on idgames/. Hooray!

Last edited by The Green Herring on Oct 22 2012 at 04:36

Old Post Aug 18 2012 02:13 #
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Xtife
Member


Posts: 428
Registered: 04-05


Awesome, something to play this weekend :D

Old Post Aug 18 2012 02:17 #
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Crimson Dusk
Warming Up


Posts: 21
Registered: 02-12


Yay for CC4! :D
Great job with this, must've taken a hell of an effort to get this done.

Old Post Aug 18 2012 02:18 #
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Processingcontrol
Senior Member


Posts: 1562
Registered: 09-10


Finally!

Thanks for all the hard work organizing it and keeping it going, TGH.

Old Post Aug 18 2012 02:24 #
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dew
superfiend


Posts: 4333
Registered: 05-08


congratulations, TGH & co.!

Old Post Aug 18 2012 02:25 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2866
Registered: 07-03


Awesome. Downloading ASAP.

Old Post Aug 18 2012 02:51 #
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gggmork
If you can make any sense of this post, congratulations


Posts: 2856
Registered: 06-07


Yeah, yeah, yeah, get your "longest duration spent making it" or whatever its called cacoward.

Old Post Aug 18 2012 02:52 #
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lupinx-Kassman
Senior Member


Posts: 1429
Registered: 10-06


Congratulations everyone. It was a lot of fun being a part of this. Thanks to TGH for all the hard work. Also, since I didn't get around to saying it on the beta page, thanks to everyone who tested the maps/sent reports/recorded FDAs! It really helped shape up this wad, and I know I certainly learned a lot from the ones aimed at me =P.

Old Post Aug 18 2012 02:55 #
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Not Jabba
Junior Member


Posts: 172
Registered: 12-04


You guys rock.

Old Post Aug 18 2012 03:29 #
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Zahid
Junior Member


Posts: 113
Registered: 05-12


waiting for it quite eagerly....

Old Post Aug 18 2012 03:42 #
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glenzinho
Forum Regular


Posts: 866
Registered: 09-11


Big ups for punctuality!! Great work by all, take a bow!

Old Post Aug 18 2012 03:43 #
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TimeOfDeath
Forum Regular


Posts: 2899
Registered: 06-06


took long enough

Also, I hope someone will post a News Submission when the /idgames link is ready, because I'm afraid people might miss it since there are only 3 topics in wads & mods and an entire sub-forum dedicated to it.

Old Post Aug 18 2012 03:57 #
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Xaser
Forum Staple


Posts: 2890
Registered: 07-03


'Grats, TGH! Kudos for keeping it alive even during the dry spots. :)

Old Post Aug 18 2012 04:02 #
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Relic
Junior Member


Posts: 185
Registered: 01-12


Great work guys! I'm sure to play this one :)

__________________
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Old Post Aug 18 2012 04:19 #
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Paul D
Junior Member


Posts: 164
Registered: 02-12


Cool mapset.

I've played through a decent amount of them so far,

It reminds me a bit of the NewDoom community project.

great work guys.

Old Post Aug 18 2012 04:31 #
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Captain Ventris
Member


Posts: 250
Registered: 02-08


Oh, nice! I'll be frank, there are a LOT of legendary Megawads I haven't played, but I'm getting to it (whilst playtesting a gameplay modification of mine), and this is going in the queue for sure!

Old Post Aug 18 2012 04:55 #
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TheMionicDonut
Senior Member


Posts: 1440
Registered: 04-08


A moment of silence for my five maps that I worked on that never made it in because i sucked at mapping in 2008.

Old Post Aug 18 2012 05:29 #
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BloodyAcid
Senior Member


Posts: 1332
Registered: 09-11


Posting in epic thread

Old Post Aug 18 2012 05:36 #
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glenzinho
Forum Regular


Posts: 866
Registered: 09-11



TheMionicDonut said:
A moment of silence for my five maps that I worked on that never made it in because i sucked at mapping in 2008.

Lest we forget

Old Post Aug 18 2012 05:52 #
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hawkwind
Senior Member


Posts: 1022
Registered: 04-04


Congratulations to all who worked on this project. Well done!

A shame that a bug I reported for map 24 did not get fixed. MIDFENC1 at line 640 bleeds into the floor in software. This can be seen when at line 660 and looking west, towards line 640.

And one just noticed ... map 18 sector 880 has the wrong floor flat. Should be GRAYFLAA.

... probably too late though ...

Old Post Aug 18 2012 05:58 #
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The Crazer
Banned


Posts: 2
Registered: 08-12


I guess he'll fix anything important, but probably not minor stuff. He has a life too so you can't expect perfection in everything.

As it is now closing on a decade since work commenced on the first cchest, I think we can say this series has gone pretty far in the 128 maps we've seen since.

Maybe it isn't time to go into CC5 yet, but I always liked an idea I recall to make something with the short size of maps like Scythe in mind. Not to mention that would also be less time consumer. Let this quintessential series live on!

Old Post Aug 18 2012 06:12 #
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ClonedPickle
Junior Member


Posts: 181
Registered: 08-07



The Crazer said:
I guess he'll fix anything important, but probably not minor stuff. He has a life too so you can't expect perfection in everything.

As it is now closing on a decade since work commenced on the first cchest, I think we can say this series has gone pretty far in the 128 maps we've seen since.

Maybe it isn't time to go into CC5 yet, but I always liked an idea I recall to make something with the short size of maps like Scythe in mind. Not to mention that would also be less time consumer. Let this quintessential series live on!


The Crazer's title said:
Registered just to make one post

Alright, so which ban evader are you?

PS: TGH, you definitely deserve a break after dealing with this and 32in24 at the same time.

Old Post Aug 18 2012 06:36 #
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glenzinho
Forum Regular


Posts: 866
Registered: 09-11



ClonedPickle said:
Alright, so which ban evader are you?

My uneducated guess is Mr. Lade, but the dark horse in this race could be Soda.

Old Post Aug 18 2012 06:54 #
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sazza
Warming Up


Posts: 13
Registered: 07-12


Yay! looking forward to playing this when I get the time, thank you all for another fine mapset!

Old Post Aug 18 2012 07:19 #
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kmxexii
Senior Member


Posts: 1393
Registered: 06-10


Congratulations, ya filthy animals

Old Post Aug 18 2012 07:29 #
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TheMionicDonut
Senior Member


Posts: 1440
Registered: 04-08


One side of me really hopes nothing is done concerning CCV until 2013, or else we hit snag city like this for another 5 years.

Another side wants something concerning the tenth anniversary of the CC series.

Old Post Aug 18 2012 07:37 #
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Snakes
Forum Staple


Posts: 2539
Registered: 09-09



kmxexii said:
Congratulations, ya filthy animals

Waaaaaait a minute, here...

Also, glad to see this finally get the official upload that's been long-coming. Special props to TGH for sticking to it for as epic a length of time as he did, and to Phobus for trying to help push the project to the finish line. Frankly, this project needed a kick in the ass.

And where is Phobus, anyways?

Old Post Aug 18 2012 07:44 #
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Herculine
Member


Posts: 277
Registered: 06-10


Thanks again to everyone who made this become a reality.

Old Post Aug 18 2012 13:50 #
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cannonball
Forum Staple


Posts: 2544
Registered: 07-11


Excellente :)
Congratulations to the whole cc4 team and of course a massive one for TheGreenHerring

Old Post Aug 18 2012 14:05 #
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waverider
Junior Member


Posts: 152
Registered: 01-05


It's very nice to see this finished. Gonna download and play it soon, I'm certain it's gonna rock. :)

Old Post Aug 18 2012 20:56 #
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