Blackgaze
Warming Up

Posts: 27
Registered: 05-12 |
Hi DoomWorld Forums,
What if it could be done. What if I could bring you the huge scale of Warhammer 40'000 as a computer game? Well it can be done, it will be done as a DOOM wad. I present to you Warhammer 40'000: Storms of Hordes (working title)
http://img716.imageshack.us/img716/3734/doomworld40klogo.jpg
In this first game, you (Doomguy) will take the role of a Space Marine of your choice of chapter (Skins) to assist the Imperial Guard (Friendly Monsters) against a massive invasion of Orks (Monsters) in an Imperium City. This megawad will be 32 maps from ranging from ruin firefights to lines of endless trenches.
I want to create an experience for the player to be a part of the world, and see the size for it really stands for. By creating this wad It will able to hold thousands of monsters with (barely) slowing the game down, as well as being accessable to plays from all over the world. Although this will be receive the benefits of modern-day graphics, we all know that's not the reason we play DOOM, eh?
I will be using resources from the tabletop game, concepts arts and videogames to create this world. More recently, Space Marine was a huge influenced in this. Although every fan of the series has it's own view on the universe, hopefully my vision will satisfy you. The wad will be designed ground up with all new graphics & sprites, all the monsters will be newly DECORATED with a majority of the units from Codexs. Yes, there WILL be Commissars & Techpriests. You will even find some DECORATED citizens of the 40k world.
Now as you may tell, this project is very early, in fact you could say it just started. I know how the rules feel about very early projects but I will be needing help. I could have lots of screenshots of the level designs, or lots of Sprites to show but without help in the areas that I need, it feels pointless as it will be teasing something that won't happen.
One of the advantages to creating this in DOOM is that we wont have to wait years until it comes out, in fact, with the right team we Might get this out next year. I have notes for all the main MONSTERS, the level designs and gameplay features, and I will be working on the Graphical Sprites, DECORATE & Level Design, as well as some minor tweaks and general direction.
I am looking for:
- Texture Designer (graphics)
You will be in charge of creating the look of the world, for walls and tiles. I will be helping you with the resources and clean ups, but I can not do both forms of graphics alone.
- Sound and/or Music Designer
While music is optional for this wad, the sound will be an important feature. The Boltguns need to feel right, and the enemies need to sort as they are. Even ripping from other 40k games is acceptable for this free project, but that's rather last resort.
- *OPTIONAL* Sprite Designer (graphics)
There are a lot of monsters in this game. From Imperial Guardsmen, to Ork Slugga Boys. From Leman Russes to Ork Deffkoptas. While these won't look as pretty as the DOOM monsters, the use of 2D work is a lifesaver compared to 3D textures.
The reason this is optional is I will happily provide these graphics as my main job. You can see a few previews in the screenshots. But anyone is free to assist me and to save time/stress.
You can contact me via email/msn or Steam (preferred chat):
Email/MSN: spiderhead @ hotmail.co.uk
Steam ID: Blackgaze
(or click the link below)
http://steamcommunity.com/id/Blackgaze/
I already have some DOOM wadders willing to design levels. As I said, this is rather early so the WAD won't be playable until the first two levels are accessable at least. If I released them now there would be no textures and little new sprites and would ruin your experience into the 40k world.
The 32 maps are split into four sections. The first 12 maps are fought in the Ruins of an Imperium City.
The next 8 maps are within the Manufactorum district, expect huge maps and battles here.
The next 6 maps are within the Desert/Barrens, expect Ork blockades and ambushes here.
The last 4 maps are placed in the Ork Stronghold, where the final "boss" awaits.
... Oh wait, there's two left. That would be telling.
Not every Ork and Guardsman unit will be in the game, and those with multiple wargear choices might stick to one for gameplay sakes. But you see most of the big players.
Here's the current weapon listings for the Space Marine player. While I can increase to more weapons, I'm quite happy with the current system.
The slots have at least two sets of weapons. One is for light enemies, the other for heavier
1.1 Chainsword & Bolt Pistol
1.2 Chainsword & Plasma Pistol
1.3 Thunder Hammer
Melee will be useful in this game as it's more effective than shooting (compared to the chainsaw). But you're going to take a lot of damage if you stay in too long.
2.1 Boltgun
2.2 Heavy Bolter
While very effective, you're often low on ammo. Really to deal with the strong waves.
3.1 Lasgun/Hot-Shot Lasgun
3.2 Lascannon
Now THIS is your main gun. Normally a Space Marine wouldn't use a lasgun, but with so many guardsman dying around him this is an abundant in ammo! The Lascannon drains a lot of ammo per use.
4.1 Flamer
4.2 Heavy Flamer
Short range but very nasty. Hits a lot in it's range of view.
5.1 Meltagun
5.2 Multi-Melta
Much longer range but drains ammo really quickly. Best to deal with one target at a time.
6.1 Plasma Gun
6.2 Plasma Cannon
The strongest weapon, but can overheat if used too much. fast pace and high damage.
7.1 Frag Grenade
7.2 Krak Grenade
While low on stock, these can help areas in which you're surrounded.
A Melta Bomb might be added to this section.
Thanks for reading, Feel free to comment as I love to hear opinions and what you would like to see. I will do the best I can with this, but I know no local contacts that can help me, and without outside help this project will be heavily delayed. Have some... screenshots? I guess?
http://img577.imageshack.us/img577/7477/guardonorks.png
DECORATE test of Guardsmen fighting Ork Slugga Boys
Zombie Guys: Guardsman (you can see the lasguns)
Demons: Slugga Boys (they do fire sluggas too)
I can upload a video if you like to see, I've changed the A.I a bit too than just replacing the attack
http://img266.imageshack.us/img266/2765/guardmanconcept.jpg
The Guardsmen from above. Three different shadings. The middle is more likely to be chosen.
This is the idea for the spirit design, quick yet effective. You have to remember there's a LOT to be done.
http://img39.imageshack.us/img39/7322/grotling.jpg
The Grot (uncomplete) from above. They might die in 1 shot, but you don't want lots of them surrounding you!
http://img826.imageshack.us/img826/2628/grotandguard.png
How the Grot and Guardsman look ingame + Lighting testing.
Last edited by Blackgaze on 08-24-12 at 23:42
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