Agentbromsnor
Member

Posts: 371
Registered: 04-12 |
walter confalonieri said:
Yes, exactly. If your project involves much more than walking in creepy hallways (oh wait, actually i play a game based upon creepy interconnected hallways and rooms, ah ah!) but adding more variety and exploration stuff (like, you know, go inside the rooms in this place, find clues, fight monsters, searching things and similar stuff...) it could be a nice project for me...
But if your aim is just walking in some creepy hallways, well this could be a great disappointing...
I see what you mean, but my goal with this project is not to create any sort of game that you can win, but more an 'experience'. The player just has to be there in that particular location, and let the experience do the rest. I know this would normally sound like lazy gamedesign, but I would like to see if I can create a minimalistic but scary experience.
I don't mind adding more hallways by the way, or something that connects to a room.
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