Obsidian
Forum Regular

Posts: 864
Registered: 05-12 |
Joshy said:
Like what others have said, I'd strongly recommend you practice mapping new ones. Granted, it may turn out like crap to start with but that's perfectly normal. I started mapping in 2005 and it wasn't until 2008 when I actually came up with maps I thought was decent enough. So, practice with Doom2 limit removing mapping. Do NOT bother working with Zdoom, especially if you're new at mapping. Work on a few smallish maps, compare what you've done to other people's work (especially the classics like Plutonia, HR1/2, Scythe 1, AV, they're good comparison materials to learn from for starters. Don't bother comparing your initial works to Esselfortium, Mechadon or Xaser, seriously).
Be sure to not take these responses personally, we've seen quite a few people pull off these kind of releases. I presume it's the excitement of releasing something they/you thought was worthwhile: It's not. We value and respect more honest and original works however. All I can say is patience is a virtue when you're working on maps. Even I have trouble being patient myself; that'd explain why I like short maps. :-P
What he said. Look here and here on what not to do if you get shot down.
Last edited by Obsidian on 09-24-12 at 09:29
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