Phml
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Posts: 2535
Registered: 06-09 |
Here's one way to do it. Took me two attempts, no previous experience with this particular version of the fight - previous iterations used to be easy to break.
Basically, I try to camp the arch-vile spawning position for as long as possible, also trying to deal as much damage as possible to the HKs/demons so they don't swarm me, and I flee to the opposite side when my BFG ammo is out, doing my best to clear the remaining arch-viles with rockets while moving just enough to not get overwhelmed, using pillars as cover for AV fire.
Looking at how clumsy I am, by timing your shots better you could probably be able to clear all arch-viles with BFG ammo and finish off the HKs/demons.
Another option would be to just run around from side to side clearing just enough to leave room to move, until the yellow key is lowered, at which point you could make a dash for it, move up the stairs, take out the spider mastermind with 2 BFG shots and clear the bottom horde with infinitelytall rockets on the pillars, as they don't climb up stairs well.
Yet another option could be to leave the chaingunners alive, wake them all up first then go back up right next to the entrance of this room as to make them gather in that little spot where arch-viles pop up. Then, you rush to the switch and flip it. Chances are they're going to provoke infighting -and- die easily, making for corpses to resurrect (and slow down the AVs) as well as divert AV flames from you. *Edit: ok, trying that last one doesn't work out too well, they're so scattered it takes some time for them to gather and it's likely you'll get hit a bit.
Last edited by Phml on 10-10-12 at 15:00
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