Mancubus
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > map07 in megawads
 
Author
All times are GMT. The time now is 14:40. Post New Thread    Post A Reply
qoncept
Member


Posts: 434
Registered: 12-11


Since I've started playing through megawads after all these years, I've noticed that most of them tend to do something reminiscent or at least in reference to Dead Simple. Many area arena battles, many do some sort of word play in the name, etc. Which megawads have the best map07?

Old Post 09-27-12 17:01 #
qoncept is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 3041
Registered: 07-12


This one, of course :3 At least it will be when the megawad is finished

In all seriousness though, the only Map07 of a megawad I've played is Alien Vendetta. That was clearly a Dead Simple tribute. Nice map, couldn't work out how to get out of it though >:(

Old Post 09-27-12 17:04 #
Eris Falling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
ComicMischief
Member


Posts: 477
Registered: 06-12


I loved Plutonia Revisited's MAP07. That's all I can bring to mind, there seems not to be too much that can be done with the format.

Although in my own WAD, I'm going to give it a damn good try. ;)

Old Post 09-27-12 17:15 #
ComicMischief is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11223
Registered: 07-07


Personally, I prefer when a map set doesn't feel like it has to make a Dead Simple clone in the MAP07 slot. "Here's a bunch of fat demons! Wow, you killed them all? Well, here's a bunch of brain spiders! Wee!" So predictable. Close the MAP06 end text, start new map, see a supershotgun and a mancubus, you already know the rest of the map.

Old Post 09-27-12 17:27 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5712
Registered: 04-07


Yeah, the best map07 is the one that doesn't use tags 666/667 at all. It's a boring concept and it's already been done in 1994, so do something different please. Like, I don't know, a fun map.

Old Post 09-27-12 17:33 #
Memfis is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
ComicMischief
Member


Posts: 477
Registered: 06-12


To be honest, I'd love to see the tag 666/667 thing used in a way that looks scripted (but isn't, and works on Vanilla). Like a setpiece that doesn't dominate the entire level.

Old Post 09-27-12 17:36 #
ComicMischief is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 3041
Registered: 07-12


Disclaimer for In Name Only

I had to make mine simple. Tag 666 was about as simple as it gets.

(angry mob appears at my house)

Old Post 09-27-12 17:36 #
Eris Falling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nomad
Not dumb enough to get a custom title


Posts: 2724
Registered: 04-04


Now I feel compelled to make a Map07 that uses the tags but doesn't feel like a Map07 map.

Old Post 09-27-12 17:59 #
Nomad is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Khorus
Strife!


Posts: 1393
Registered: 04-05


I'd like to think Speedy Shit does it a little differently than usual.

Old Post 09-27-12 18:07 #
Khorus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
valkiriforce
Forum Regular


Posts: 986
Registered: 02-10



Memfis said:
Yeah, the best map07 is the one that doesn't use tags 666/667 at all.

I don't think it's wrong to use those tags at all, I just think the level needs to bear some originality. I really like the way it was used in The Interdiction Zone. Nothing about that map feels like a MAP07 clone, but it still makes good use of the tags. I did so as well with my last effort Eternally Yours.

Old Post 09-27-12 18:13 #
valkiriforce is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DooMer 4ever
Forum Regular


Posts: 673
Registered: 09-02


I've long had an idea of a map that would be cut in half. The other half would have a a bunch of arachnotrons to kill, the other one mancubi, BUT so that there would be a lot of other monsters and only a limited number of the two. All of the arachnotrons and mancubi would be placed in a hard to reach or a hidden place (though not as hidden as secret areas usually are). Once each of those monsters would be killed, the way to enter the ending battle would open at the center of the map. Name of the map would be Monster Safari or something like that. I'm sure I will never get around to doing it though. Could be interesting for speedrunners to play for UV-speed as well.

Old Post 09-27-12 18:35 #
DooMer 4ever is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
termrork
Junior Member


Posts: 105
Registered: 11-08


got 8 map07 in megawads in my mind, my prefered one: doom2 map07

Old Post 09-27-12 19:05 #
termrork is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Dragonsbrethren
Senior Member


Posts: 2472
Registered: 03-09



Memfis said:
Yeah, the best map07 is the one that doesn't use tags 666/667 at all. It's a boring concept and it's already been done in 1994, so do something different please. Like, I don't know, a fun map.

Implying MAP07 clones aren't fun.

Old Post 09-27-12 19:06 #
Dragonsbrethren is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
exp(x)


Posts: 2595
Registered: 04-04


I enjoy MAP07 clones a lot more than MAP30 clones.

Old Post 09-27-12 19:16 #
exp(x) is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
gemini09
Senior Member


Posts: 1201
Registered: 04-03


I think HR2 has one of the best map07s.

Old Post 09-27-12 19:28 #
gemini09 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Snakes
Senior Member


Posts: 2396
Registered: 09-09


I tried to use the 666 tag in a different way when I slapped my Map07 together. Instead of being a simple clone, the mancubus battle happened in a small room and was part of a much larger map.

There are still ways to use this tag effectively, IMO, but the original Map07 was so much damn fun that, I don't know, people tend to use it traditionally rather than break the mold. Scythe X Map07 was a decent example of a way it can be used.

667 is also one that has its uses, but I haven't really tried exploring it yet.

Old Post 09-27-12 19:29 #
Snakes is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Xaser
Forum Staple


Posts: 2638
Registered: 07-03



ComicMischief said:
I loved Plutonia Revisited's MAP07.


Seconded. It works nicely in that it's a totally different creature you have to fight. Bit limited, but it's the best use of the tag I've seen.

Old Post 09-27-12 19:32 #
Xaser is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
dew
experts


Posts: 3615
Registered: 05-08



exp(x) said:
I enjoy MAP07 clones a lot more than MAP30 clones.

agreed, IOS maps are bound to suck (rare exceptions aside), dead simple clones are often quite inventive, challenging or just fun.

memorable map07's:
- TVR!: no 666/667 tags at all. cool cliff
- ksutra: the manco amphitheatre is brilliant
- cchest 2 & 3: both massive cool techbases with a sexy and challenging map07 arena at the end
- mm 1 & 2: basically the same deal, although the mm maze is a true classic
- equinox: definitely not your typical 07
- hr: spiders! 07 reinvented with almost no effort, heh
- scythe: 1 second, ha ha
- vae victus 2: uses 666 for a minor room trap, otherwise it's a stylish hell map/wad finale
- vader's btsx map, it rocks. don't ask.

Old Post 09-27-12 19:42 #
dew is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
SFoZ911
Member


Posts: 360
Registered: 10-08


CC3 map07 has a nice boss fight with Arch&Mancu after a pretty long techbase map.

Old Post 09-27-12 19:56 #
SFoZ911 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Obsidian
Forum Staple


Posts: 2644
Registered: 05-12



dew said:

- scythe: 1 second, ha ha



I felt slightly let down when I saw that one. If it's going to be a clone, at least make it interesting. :(

Old Post 09-28-12 01:30 #
Obsidian is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hex11
Senior Member


Posts: 2237
Registered: 09-09


I actually don't mind if MAP07 is inspired from the original. The one in njdoom2.wad is pretty good, for example. But if it's just the same exact monsters without mixing it up a little, then that's boring.

Also liked Congestion 384's MAP07. :-)

Last edited by hex11 on 09-28-12 at 02:21

Old Post 09-28-12 02:02 #
hex11 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Demon_Collector
Banned


Posts: 42
Registered: 09-12


I enjoyed map 7 from Scythe I and II and from Jenesis. But i'm quite over these typical map 7 mancubus' and arachnotron cliches.

Old Post 10-06-12 10:43 #
Demon_Collector is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Daiyu_Xiaoxiang
Forum Regular


Posts: 894
Registered: 11-10


Map07 of HR2 is fun, but quite hard I can say. It also got a nice music.

Old Post 10-06-12 13:54 #
Daiyu_Xiaoxiang is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ven
Junior Member


Posts: 142
Registered: 11-09


My favorite map07 would have to be cchest 2's.
The "remake" is just a part of the map, near the end, not even the finale, and it's not all that generic either. The map itself is a giant techbase with a gate leading to a marble-hell landscape.

Definitely a beasty map you should try out.

Old Post 10-07-12 12:11 #
Ven is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
dobu gabu maru
Senior Member


Posts: 1144
Registered: 02-12


Seconding MAP07 from Community Chest 2. It was one of the few MAP07's where I completely forgot about the inherent mechanics of the level and loved how it was utilized. Snakes' Unholy Realms also does this well too, although it's not officially released yet.

Old Post 10-07-12 13:00 #
dobu gabu maru is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2667
Registered: 01-10


I did have an idea to make an IOS level on map 07 where each room/fight gets filled with monsters from boss spawners that you cannot kill. The first fight having some set monsters and then one IOS, then two, then 3, etc. But after you kill all the mancubi and arachnotrons, the real IOS is revealed and you can destroy it.

Old Post 10-07-12 13:24 #
General Rainbow Bacon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 14:40. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > map07 in megawads

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.