Joshy
Forum Regular

Posts: 680
Registered: 07-08 |
Snakes said:
Scythe. Easy to get into, great variety of challenges and layouts, excellent level design with fun UV-Speed tricks attached. Best gameplay ever, IMO.
Scythe 2 looked mouth-watering, but it lacks a degree of replayability for a lot of the maps, IMO. Some of the maps play the same most every time you run through them.
Scythe X had a promising start, but the theme could be redundant. Doubt it'll ever be finished.
I think Snakes pretty much nailed it distinguishing the differences between the scythes. Personally, I thought Scythe was fantastic particularly because it emphasised gameplay and layout flow more than the aesthetics portion of the level. But, while doing so, he manages to map very cleanly, constructing quite decent architectures and texturing. Clean design/texturing and layout pretty much equates to detail IMO.
Scythe 2 was particularly very strong because of the strong themes inherent in the maps, and manages to show off his map-making skills with a wide range of themes, ranging from Egyptian, Gothic, Techy to Basey, Viney/Temple-ly to Hellish. The designs are quite elaborate too, and probably overshadows the gameplay. If there was a scythe that blended Scythe 1 and 2, it'd be a perfect mix IMO.
I didn't really play through Scythe X properly so I don't really have an opinion.
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