myk

Posts: 14809
Registered: 04-02 |
gemini09 said:
It would be healthy because it benefits the modders, and modders are as much (if not more) of a target audience as players are.
So it benefits their whims in detriment of the private intentions of some players. Cheats give players an optional ability which, if it weren't available, they would hack in themselves, if possible. So with your stance only hackers, programmers or designers would be able to cheat while the others would just feel frustrated and go play something else. It's the same stance as "security by obscurity" in a case where cheating isn't even critical (unlike in multiplayer).
In this non-commercial environment, designers trying to mod for cheaters against the will of these people are stupid, wasting time and causing additional complications. I mod with vanilla users in mind, primarily, yet this will make my mod work on practically any port. Should I do something to the mod so it only works on vanilla? That would be equivalent to eliminating cheats, forcing it to work only "as intended".
But I can still mod for vanilla users, and whether others will use other engines is not my business, nor my problem.
Just make your mod thinking of the players that don't cheat. Ignore the others. At most, put a note in the text file discouraging cheating, suggesting the WAD is more fun without it.
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