ComicMischief
Member

Posts: 405
Registered: 06-12 |
I thought it's about time I made my own update topic since I've got a name for this here thing, and a good handful of levels.
SINISTER INTENTION
A little history; I used to map for Doom around 2000/2001-ish and was an auspicious little bastard who loved his tech-base maps. I did a levelset called Murderous Intent that was a first serious foray into Doom mapping (indeed, my fourth, fifth and sixth maps ever made it into that set). It was cramped, badly-paced, bad enemy placement; I learned a lot from it that I was putting into a (now deceased, and will never be released since it was 'a few computers ago' and I don't even have a HDD with it on anymore) sequel, Murderous Intent 2.
Cue 2012; a decade after the fact; and I'm into indie gaming. I want to make my own games, and I figure the Doom engine will take the brunt of the coding ballache if I want to make my own FPS -- which incidentally, I'd want to play pretty Doom-like because I like Doom.
Now, I'm running Windows 7 so simply downloading my old suite of WadEd, WadAuthor and WinTEX seems like the worst fucking idea ever because I don't want to be fucking around just to get tools working; I want in, minimal fuss. Doom Builder 2 it is, then -- and a few levels to get familiar with the tool before I embark on the journey of making my own thing.
And so, I started on what has become the first map of this set. It's a little boxy and basic, but it plays very nicely indeed (especially compared to Murderous "2001 Jay is a sadistic fucker" Intent). And... I kept going for a bit, dug out a couple of old maps (one of which was unreleased, intended for Murderous Intent 1 but didn't really 'fit', because it was much nicer) and now I'm at six.
Enough talk, have some pictures.
1 - AIRFIELD
http://img.photobucket.com/albums/v469/jayextee/Screenshot_Doom_20121005_113211.png
An opening map with emphasis on pistol play -- I feel the weapon gets vastly overlooked when higher-up weapons are acquired. A bit square and boxy, but it works given the setting.
2 - COOLANT PROCESSING
http://img.photobucket.com/albums/v469/jayextee/Screenshot_Doom_20121005_113704.png
A slightly-meandering trek through less-square architecture.
3 - INTERIM
http://img.photobucket.com/albums/v469/jayextee/Screenshot_Doom_20121005_113825.png
Actually an old map of mine from the old DoomCenter's Episode 1 Contest -- I made a few alterations (tightened the ammo balance, changed the end) to make it fit better with these levels.
4 - WASTE
http://img.photobucket.com/albums/v469/jayextee/Screenshot_Doom_20121005_113928.png
Okay, what little I remembered of Murderous Intent 2 is in this map, mashed together to make something that ended up with multiple routes the original didn't have. Turned out to be a mean techbase map.
5 - THE OVERSEER
http://img.photobucket.com/albums/v469/jayextee/Screenshot_Doom_20121005_114117.png
A run-around based another old, lost-to-time map of mine.
6 - SINISTER INTENTION
http://img.photobucket.com/albums/v469/jayextee/Screenshot_Doom_20121005_114502.png
An unreleased map that didn't make it to Murderous Intent, with a lick of spit and polish to make it fit with this level set.
And... that's it for now. Don't mind the CL_RUN stuff up there, I have screenshot bound to SHIFT and I mashed it a bit </professional>.
I also don't know whether to cap this at seven levels (woo, boss level) or keep going; in which case I'm taking a hiatus after the next map as I start generating content for my own game, as mentioned.
One thing though, a couple of testers wouldn't go amiss. Any volunteers? (Ideally purist - I like his style, and think he can get 'in my head' a bit with what I'm trying to do with these maps)
Last edited by ComicMischief on 12-04-12 at 11:15
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