Probably I shouldn't announce it here, but some people will find it interesting. =)
Doom 2: Project Romulus is a Boom-compatible map that I make according to the ideas of my audience; it means that I record all the steps of map making and upload it to Youtube. Although acitity isn't as big as it would be necessary, I've already got some great ideas, so I could create the layout quickly. The beginning is a gothic castle, which is a semi-exact recreation of Romulus, a map I made in Minecraft during a previous video series.
The videos contain commentary, but not in English; I'm planning to make English subtitles to each one.
Pottus said: I was watching your editing techniques and have to say this why are you using the mouse to change between modes? It's a waste of time in my opinion you should really try and use hotkeys only =)
I don't know actually, I've always done it this way :D also, I've never watched the list of hotkeys.
You should get into the habit, I'll give you my quick list probably most are default.
T - Thing Mode
L - Line Mode
V - Vertex Mode
S - Sector Mode
M - Make Sector Mode
E - Standard 3D Editor
Y - GZDoom editing mode
J - Join Sectors
E - Edit Mode when sectors/lines are selected
Shift+J - Merge Sectors
I think if you start using all these you can improve the time it takes to edit.
Cool shots. By the way, the picture you've got for the documentary logo is a really bad choice. That small, brown room doesn't look too interesting and tempting. Use an open, more interesting area for it.