DooMer 4ever
Member

Posts: 659
Registered: 09-02 |
Finally completed this with final time of 2h44m, deaths not included.
I didn't find any of the glitches Pottus reported so perhaps he used an outdated version of Zdoom? The one on the first picture might be a GL problem too as I played this on the regular Zdoom. Lighting isn't 160 quite everywhere either, though a bit more lighting effects wouldn't hurt.
I have a fairly new and powerful computer, but the framerate did suffer terribly when looking in a direction where most of the sectors are, which lead to annoying gameplay as most of the time I had to run around the monsters trying to kill them from an angle where I could actually hit them. Anyway, not a fault of the map. Perphaps in a few years this will be more playable.
The texturing could do some work. If you want to use Doom2 textures only, it's ok, but at least remove the wolfenstein doors as they are ugly and look out of place. Doortracks should be lower unpegged as well.
Monster placement is fairly boring with monsters sprinkled around here and there. It's ok though as higly orchestrated fights would make the map just even more unplayable with the framerate problems and all. And I did like the sniping cybers idea. Nazis as enemies didn't work for me either.
Level progression can be quite confusing sometimes, which is understandable given the size of the map, but sometimes it's needlessly gimicky as well. For example, I got stuck for quite a while after killing the cybers and then found out the jumping to teleporters route by accident. It's silly that you can't see the teleporters and the only way to find them is to look for teleporter lines in the automap. Especially the final teleporter that takes you to the subway area is baffling as I don't think there was a visible teleporter at all.
Overall this is quite an impressive achievement but needs some more work imo. Nice job!
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