Krispy
Forum Regular

Posts: 818
Registered: 02-12 |
@Bloodyacid: Yeah, I played that before, but like I said, I want a simple version, so no fancy classes.
gemini09 said:
also, scratch the gun idea, if you ask me, and rather code it (but you can't code! :p) so that it registers once a hider is exposed to the seekers field of vision, in the same way monsters awake when they see you. Then, you wouldn't need to freeze any players, and you could allow them to find better places to hide even after the countdown is up and the seeker is loose, much like in real-life (a long time ago's real-life, mind you...)
I'd be weary of the seeker accidentally "spotting" them without actually seeing them with that system. But I still like what I'm hearing on this thread, I think I could be alright with players being unfrozen. Maybe give them a wallhack too while I'm at it to give gameplay more depth. And yes, anyone who would like to map and especially code are welcome!
EDIT: Maybe for gemini09's idea there could be a setup where the seeker needs to put the hider within 5 degrees of his center of vision to ensure that he's looking right at him. Yes, this could work.
Last edited by Krispy on 10-08-12 at 02:37
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